Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 139

Hybrid View

  1. #1
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,353
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rhyagelle View Post
    I don't think we need new primals, it would just be nice to have as a bonus. I also don't think we won't see new ones in the future, it's probably going to have to wait for the new stuff to get in and further balanced. If not, it would be a rather disappointing thing for Summoners to only have the same set for the rest of the game.
    Exactly. This not only brings SMN much more in line with the traditional concept of Summoner" from the series history but also opens a rather easy path for upgrading SMN in the future. All they will need to do in, say, 7.0 is give us a new primal to summon. It could also open interesting strategic options where maybe you'll only ever be able to summon 3 primals between Bahamut and Phoenix and you'll have to choose the best 3 depending on the situation and the fight you're doing.

    * And yes, to those who have found reason to complain, Summoner has changed a bit over the course of the series in actual mechanics, but if you were to ask any long time fan of the series what a Summoner was they would tell you it's a class that can summon primals/eikons/etc. The new FF14 Summoner is much, much more in line with the traditional known and accepted concept of Summoner than the previous version was.
    (3)

  2. #2
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,249
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Dyvid View Post
    I'm tired of the weak arguments of Summoner was never this in other FF games. Maybe you should go back and play all the titles again because clearly you didn't even know what Summoner was through the many titles.

    So surprise, Summoner comes in all shapes and sizes. FFXIV was all about management, might be why they had books as weapons.... You had to manage your MP, your Aetherflow, your Pets, your DoTs, what targets to attack. Slowly SE's brilliance has chipped away at concepts many SMN mains enjoyed. I wonder if all the people who say they welcome these changes are also going to the ones to drop the job they currently play and main Summoner 6.0.
    "Summoner" in games where you did more than summon was "Summoner" mixed with something else. When you take something and mix it with something else, it doesn't mean that all the elements of the thing that is added are immediately applied to the other part of it for future incarnations of the original as well. Just because Rydia could cast black magic doesn't mean that all summoners should and that it's a vital part of their identity. Just like how blue magic is not a part of the core identity of dragoons, chemists are not a part of the core identity of thieves, and archery is not a part of the core identity of bard.

    You could argue that if they decided to cast away classes and bard was made its own thing separate from bows and archery and ranger was made a separate thing, there would be rejoicing. I'm pretty sure there's been many threads asking for just that.

    Unless they have an interview where they specifically go into the why, it's up to guesswork for why they're making SMN like this. But it's not like it's coming out of nowhere either. Yoshi-P has said in past interviews that balancing pet classes is a nightmare and we've seen the pets for SMN, SCH, and MCH dialed back and back every expansion. The hotbar and rotations for SMN have also ended up getting bloated as more and more is tacked onto the end without being woven in, like how it usually is for the other jobs. After adding another stance on top of it all, they really needed to go back and take another look at the job to see what they want to do with it and what it should be.

    I played SMN since ARR and while casting all the DoTs (including lightning when we could), and then spreading them and blowing them up was fun back then, I can see where right now SMN has two separate and conflicting concepts and they needed to go back to the drawing board. Even as a past SMN main who liked the old days, losing DoTs does not feel as bad as when they took time spells away from AST. Trading off the DoTs, which I always thought was kind of weird to be on a summoner, for a different yet hopefully complex rotation that revolves around the existing trances and demi summons might be a nice and refreshing change.

    But ultimately all we have on how future SMN will work is 1 video so I think we can hold off on the gloom and doom. At least until media tour comes around and we actually know the full scope of what's happening. And yes, I'm going to abandon my current main to go back to SMN when 6.0 drops.
    (9)

  3. #3
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,121
    Character
    Flan Vongola
    World
    Phoenix
    Main Class
    Warrior Lv 90
    I'll decide and voice my opinion about Summoner once I got to play all the new additions and changes.
    All this prediction and assuming is just pure nonsense, imo. They even stated all jobs are subject to change - and at most - you guys should at least be patient for the official job guide, which shouldn't be far away.

    Just because they change a job, doesnt mean every player has to MAIN it. Everyone had to be a Machinist by now, after how many reworks?
    (2)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rhyagelle View Post
    I don't think we need new primals, it would just be nice to have as a bonus. I also don't think we won't see new ones in the future, it's probably going to have to wait for the new stuff to get in and further balanced. If not, it would be a rather disappointing thing for Summoners to only have the same set for the rest of the game.
    well i would like Odin to become the third big trance primal with Bahamut and phoenix
    just make sense honestly.
    (1)

  5. #5
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Duskane View Post
    well i would like Odin to become the third big trance primal with Bahamut and phoenix
    just make sense honestly.
    Odin would be a rad demi to have (if they let us BECOME odin, and have a melee 3 hit combo)

    But I'd be wary of tacking more demis onto the rotation willy-nilly, as it leaves very little room for the rotation to grow, or it will cause the rotation to become wildly unwieldly.

    I'm honestly far more in favor of having a library of demi summons to use, but only using one full demi per rotation, giving that demi far more influence over the gameplay style (like 60/40~50/50 maintenance/demi phases vs 75/25), and having meaningful gameplay variance at the demi summon choice rather than the maintenance phase. (Say, having one focused around hardcasting and fight confidence (bahamut), one focused around mobility (phoenix), and one focsued on being a greedy bastard (odin), and hell, have one be a very survival/utility focused demi (Thordan or alex) for doing cool solo stuff, or disaster-prog I guess. And just having a priority system based on what the fight calls for.)

    Not that any of this will matter for endwalker though, but I hope they are careful with their next additions to the job.
    'Cause I predict they're going to go into 7.0 and give us the remaining 2.X primals on our post-phoenix maintenance phase, and then as they're prepping for 8.0 they'll go "oh no. We've got no more room on this rotation. 'Guess we'll have to overhaul this again!"
    (2)
    Last edited by Roda; 09-23-2021 at 01:39 PM.

  6. #6
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Roda View Post
    Odin would be a rad demi to have (if they let us BECOME odin, and have a melee 3 hit combo)
    That would be incredibly cool. Perhaps too cool. "Okay, so as a Summoner, you conjure one pet creature, invoke the powers of three more, do both for an additional two, and use a sword to use the powers of another by allowing it to use it's morphing powers over you while protecting yourself from the mind control aspects with the Echo." "Yes. Did I mention I also use a smattering of other spells to absorb the life force of my foes? I used to poison them but that felt a little off brand."
    (1)

  7. #7
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I mean zantetsuken is really the primal, odin is just the one who wields it. So it only makes sense.

    Quote Originally Posted by ChazNatlo View Post
    I used to poison them but that felt a little off brand."
    Still say we could've gotten a dia/glare-like rebrand/upgrade to our dots that was just us slowly tempering our enemies.
    (1)
    ~sigh~

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duskane View Post
    well i would like Odin to become the third big trance primal with Bahamut and phoenix
    just make sense honestly.
    I would love a demi-Odin option, I'm not sure that he makes sense as a third big trance primal though. The lore excuse for Bahamut and Phoenix was, IIRC, that even if you've not done their content their aether has still touched you as a result of the calamity and the scars they've left on the landscape, Odin doesn't have that going for him.

    It'd be cool if you could get other options by doing some sidequests though, unlocking Odin, Ramuh, Shiva, Leviathan & Alexander reskins for Bahamut, Ifrit, Titan, Garuda & Phoenix by doing their respective FATES/Trials/Raids.

    That might be asking too much though so soon after such a big rework. They probably don't want to close off future options for expanding the job moving forward either.

    -----

    I hope Summoner LB3 got spruced up a little. I don't feel it fits quite as well as it did back in HW.
    (2)
    Last edited by Jandor; 09-23-2021 at 06:15 PM.

  9. #9
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jandor View Post
    I would love a demi-Odin option, I'm not sure that he makes sense as a third big trance primal though. The lore excuse for Bahamut and Phoenix was, IIRC, that even if you've not done their content their aether has still touched you as a result of the calamity and the scars they've left on the landscape, Odin doesn't have that going for him.
    If only job quests were still a thing... >:T

    Quote Originally Posted by Jandor View Post
    I hope Summoner LB3 got spruced up a little. I don't feel it fits quite as well as it did back in HW.
    RAINBOW CARBUNCLE STAMPEDE, C'MON SE.
    (Complete with rainbow-colored, carbuncle shaped mushroom cloud on the impact site.)
    (2)
    Last edited by Roda; 09-23-2021 at 10:03 PM.
    ~sigh~

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eloah View Post
    With this rework, why weren't we able to acquire additional Primals/Egis? That is a key feature that many players have wanted since 2.0. With this rework, it would of been the perfect opportunity to add in at least Leviathan, Ramuh, and Shiva.
    Not sure if it was mentioned already, but I believe there is actually reasons tied up in SMN lore as to why the WoL can't get the other Egis/primals. It was also made canon in ShB that the WoL simply isn't all that great at summoning. It was taken even further when they mentioned that these primals the SMN is summoning in the trailer are still not the actual primals. That would be bad xD.

    Anywho, I've played SMN enough to know that I don't like it currently, and while the trailer was visually impressive; it still isn't grabbing me. However, I am wondering if the changes have stripped it of being a true pet class. I think that's gone. Carby doesn't do anything, and while there will be Egi glamours there are no commands to give them.

    I also remember SMN in FFXI. It was a lot of fun to play, and I don't think we are quite getting that SMN. I remember XI SMN having the host of their abilities being done by the summon. They had many to choose from, and a bit more freedom with which ones they brought into battle instead of a forced rotation like what we've seen in the trailer.
    (1)

Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast