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  1. #1
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    392
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    As someone who's not playing SMN that much, I'm not really worried about the gameplay aspect of the change, but more...about the visual side of things.

    I mean, most of us probably remember the Demi-Bahamut situation before /bahamutsize small existed. Somehow, it was always in the way of the camera. The same might be the case now, the summons could cause some camerablocking in some of the raids.

    Also, even with the summons only being out for like 3-5 seconds once you go into their stance, they also do the same animations the primals do during their ultimates in their trials, which is quite flashy even in comparison to other game effects. I wonder if they'll give us some sort of command that lets us make the summons smaller too and dampen the effects, without having to shut down ALL the battle effects at once.

    But I'm probably the only one thinking about weird stuff like this xD
    (1)
    Me too, Erenville, me too

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aniise View Post
    I wonder if they'll give us some sort of command that lets us make the summons smaller too and dampen the effects, without having to shut down ALL the battle effects at once.
    You're not the only one thinking of this, they said they'd include something for the primal summon sizes.
    (3)
    ~sigh~

  3. #3
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Roda View Post
    You're not the only one thinking of this, they said they'd include something for the primal summon sizes.
    They didn't just say it. Yoshi's Summons (And Demi Summons) were much smaller than in the trailer. Unclear if they are sized separately (I Feel Bahamut should be bigger than the other summons, Demi or not).
    (4)

  4. #4
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ChazNatlo View Post
    They didn't just say it. Yoshi's Summons (And Demi Summons) were much smaller than in the trailer. Unclear if they are sized separately (I Feel Bahamut should be bigger than the other summons, Demi or not).
    "I set [Titan's] size to be small"

    Edit: Misread your post to say "they didn't say it" oops.
    (6)

  5. #5
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Roda View Post
    "I set [Titan's] size to be small"

    Edit: Misread your post to say "they didn't say it" oops.
    However next to a Lalafell even small things appear to be rather large. It would be nice to see the primals against other races for a better size perspective.
    (5)
    Last edited by Claviusnex; 09-23-2021 at 09:26 PM.

  6. #6
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aniise View Post
    As someone who's not playing SMN that much, I'm not really worried about the gameplay aspect of the change, but more...about the visual side of things.

    I mean, most of us probably remember the Demi-Bahamut situation before /bahamutsize small existed. Somehow, it was always in the way of the camera. The same might be the case now, the summons could cause some camerablocking in some of the raids.

    Also, even with the summons only being out for like 3-5 seconds once you go into their stance, they also do the same animations the primals do during their ultimates in their trials, which is quite flashy even in comparison to other game effects. I wonder if they'll give us some sort of command that lets us make the summons smaller too and dampen the effects, without having to shut down ALL the battle effects at once.

    But I'm probably the only one thinking about weird stuff like this xD
    Those are good points as the large Demi-Bahamut always bothered me until the command to resize it was added. The way certain effects washout other information on my HUD today are also a concern which as you suggest might be compounded by the new skills.
    (1)

  7. #7
    Player
    Aniise's Avatar
    Join Date
    Sep 2015
    Location
    Crystarium
    Posts
    392
    Character
    Nhaama Kagon
    World
    Shiva
    Main Class
    Scholar Lv 95
    Quote Originally Posted by ChazNatlo View Post
    They didn't just say it. Yoshi's Summons (And Demi Summons) were much smaller than in the trailer. Unclear if they are sized separately (I Feel Bahamut should be bigger than the other summons, Demi or not).
    Oh okay, that is reassuring then. I only watched the jobtrailer and didn't have time to watch the rest of the liveletter yet. If they give us that option, I guess I didn't have to be concerned in the first place.
    (1)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,058
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I'm tired of the weak arguments of Summoner was never this in other FF games. Maybe you should go back and play all the titles again because clearly you didn't even know what Summoner was through the many titles.

    FFI and II didn't have summoner
    FFIII had Sumoner; a Mage job that would cast magical beast either provided offense or defense effects.
    FFIV was a Black Mage / Summoner Hybrid so yea, Rydia could cast poison, bio, and virus.
    FFV Summoner; a Mage job that would cast magical beast either provided offense or defense effects. On top of that players could subjob BLM, RDM, WHM
    FFVI through FFVIII; players equipped summons to learn spells and abilites
    FFIX, FFX, FFXI; Summoner was a White Mage / Summoner Hybird
    FFXI, FFXII & FFXIII; Summons were pet like

    So surprise, Summoner comes in all shapes and sizes. FFXIV was all about management, might be why they had books as weapons.... You had to manage your MP, your Aetherflow, your Pets, your DoTs, what targets to attack. Slowly SE's brilliance has chipped away at concepts many SMN mains enjoyed. I wonder if all the people who say they welcome these changes are also going to the ones to drop the job they currently play and main Summoner 6.0.
    (5)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Roda View Post
    "I set [Titan's] size to be small"

    Edit: Misread your post to say "they didn't say it" oops.
    I think it's great for these sorts of settings, like I love the flashy effects of this game in general but only for a small number of players.

    I generally, probably to the extent to say "greatly", dislike all the flash going on at once in large numbers of players (my PC can handle S rank hunts with full visual effects, I however don't enjoy looking at all the noise lol). Hence I've turned off all non-party effects, just a better looking world (imo) yet I still also get to enjoy really flashy effects. Rather than say someone complaining that my effects are too cool and they need to be nerfed so they can see better.

    Which is to say I prefer image control options over just excluding the 'epic' and potentially guady effects that are more sterotypically thought of as FF sRPG effects (naturally some things still are just like "lol, no").

    One thing that might do as well is say SMN has default to the full size for self meanwhile everyone else's summons are default to medium (with being able to turn it to large / small as options). As I might think to myself I'd love to have my pets huge but I don't really need to see yours like that.

    A live action example of where I think such thoughts work well is Diablo 3 and their pets. For yourself you can fill the screen with a huge zoo and it can be screen filling nonsense but it's also awesome feeling if you're into huge zerg pet builds. Yet for others your pets are a bit see-through, which allows for other players to read the game screen still.

    Quote Originally Posted by Dyvid View Post
    So surprise, Summoner comes in all shapes and sizes. FFXIV was all about management, might be why they had books as weapons.... You had to manage your MP, your Aetherflow, your Pets, your DoTs, what targets to attack. Slowly SE's brilliance has chipped away at concepts many SMN mains enjoyed. I wonder if all the people who say they welcome these changes are also going to the ones to drop the job they currently play and main Summoner 6.0.
    I know you're speaking generally here but just to be clear there were some who didn't have fixed visions of dismantling the current summoner, simply enhancing the visual nature. Of course I've been clear that I wouldn't mind either way so long as it's fun in the end (but that's an "I" not a we, big changes can feel like a rug being pulled out), but not everyone who is excited now (or had wanted visual enhancements) was like "everything must go". I hope when the job comes out that it is fun to play and people will appreciate it though, I'm loving the visuals but I can understand the change is significant and that comes with consequences, but hopefully when it hits the ground most people are going to feel it's either equally fun or more fun.

    Just to add to that line of FF history thought though, I agree gameplay wise summoner has been all over the place, but I would say -every- -single- interpterion of FF SMN but FFXIV (pre-demi) was this epic over the top grand magic that summons otherworldly beings. So.. kind of important that the one true consistent element in every single vision of the job is represented (naturally that doesn't require DoTs or whatever to die horribly, they could have been primal theme'd dot spell effects or what have you).

    Anyway, I still look forward to playing it due to visually watching the job, but of course I do hope they ensured it's also fun (which others can be worried / annoyed in advance, that's fine, but I'll just wait and see).
    (3)
    Last edited by Shougun; 09-23-2021 at 11:08 PM.

  10. #10
    Player
    Rhyagelle's Avatar
    Join Date
    May 2021
    Posts
    41
    Character
    Mjoll Folhar
    World
    Siren
    Main Class
    Gunbreaker Lv 90
    I don't think we need new primals, it would just be nice to have as a bonus. I also don't think we won't see new ones in the future, it's probably going to have to wait for the new stuff to get in and further balanced. If not, it would be a rather disappointing thing for Summoners to only have the same set for the rest of the game.
    (1)

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