I haven't really looked into the job but it looked like the rotation might be a tad too simple. Especially since current smn player seem to enjoy a more complex rotation.
I haven't really looked into the job but it looked like the rotation might be a tad too simple. Especially since current smn player seem to enjoy a more complex rotation.


Ah I see where the confusion lies.I don't really understand your comparison with FFXI though, SMN in FFXIV was never anything like the job in FFXI so I don't understand your point about it "moving away" from the FFXI version, it was never anything like it. Sure there are a few surface level similarities (it uses primals as pets) but on a mechanical level they were always poles apart. I don't think SMN will ever get 3 more primals, the game play loop in FFXIV just wouldn't suit having nearly a dozen different pets so just like how BLM is stripped very bare compared to FFXI SMN is the same. This game achieves challenging and engaging content in a completely different way to FFXI.
Well to start, not sure if you are aware about the clamor the forums have been subjected to over the years about FFXIV's version of SMN, and how it wasn't a "True SMN". Which isn't a thing, but I digress. These individuals kept pointing at FFXI's version of SMN, since it was the only other MMO version to compare it to, makes sense I guess. But these people had clouded memories and kept insisting XI's SMN was "better" for some reason. My guess is because the Avatars looked "cooler" than the Egis.
However, people who played XI and whose minds weren't clouded by nostalgia, pointed out that the two systems were the exact same, a pet that follows you that you give commands to every so often, while you do your own thing. In XI this usually had you rely on your 2nd job, but in XIV it was about managing your DoTs.
With Shadowbringers, the system started to move away from that design, and this rework seems to be enforcing it some more. That was what I meant when I mentioned FFXI. That their iterations were functionally similar, but with this rework that doesn't appear to be the case anymore.
Oh and as for the other 3 primals, I wasn't saying add them to the rotation per se, at least not how the job looks now. I was meaning as glamours. Like we can swap out the Ruby, Topaz, and Emerald, for a Sapphire, Aquamarine, or Amethyst.
Last edited by Eloah; 09-22-2021 at 03:54 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.


Oh I get ya. I guess how people view FFXI SMN depends a lot on when they last played it. As I'm sure you know at 75 cap it was relegated to a ghetto healer with /WHM. In my head I was thinking of it as it is now, well developed where almost everything the player does is pet actions and people tend to /RDM just for the fast cast trait and convert.Ah I see where the confusion lies.
Well to start, not sure if you are aware about the clamor the forums have been subjected to over the years about FFXIV's version of SMN, and how it wasn't a "True SMN". Which isn't a thing, but I digress. These individuals kept pointing at FFXI's version of SMN, since it was the only other MMO version to compare it to, makes sense I guess. But these people had clouded memories and kept insisting XI's SMN was "better" for some reason. My guess is because the Avatars looked "cooler" than the Egis.
However, people who played XI and whose minds weren't clouded by nostalgia, pointed out that the two systems were the exact same, a pet that follows you that you give commands to every so often, while you do your own thing. In XI this usually had you rely on your 2nd job, but in XIV it was about managing your DoTs.
With Shadowbringers, the system started to move away from that design, and this rework seems to be enforcing it some more. That was what I meant when I mentioned FFXI. That their iterations were functionally similar, but with this rework that doesn't appear to be the case anymore.
Oh and as for the other 3 primals, I wasn't saying add them to the rotation per se, at least not how the job looks now. I was meaning as glamours. Like we can swap out the Ruby, Topaz, and Emerald, for a Sapphire, Aquamarine, or Amethyst.



From my understanding its because in ffxi we did everything via our pets, few smns in xi actually did much casting and even fewer pulled out their staff and started clobbering, so the job revolved almost entirely around your pet. There was a massive disappointment with egi but from what I remember back at its reveal was it was because a 12 year old mmo had better summons than this new installment both graphically and functionally, then to add insult to injury egi were mostly left to their own devices. So it really didn't feel like a smn at all because you summoned an egi and forgot about them. They were a glorified auto attack.Well to start, not sure if you are aware about the clamor the forums have been subjected to over the years about FFXIV's version of SMN, and how it wasn't a "True SMN". Which isn't a thing, but I digress. These individuals kept pointing at FFXI's version of SMN, since it was the only other MMO version to compare it to, makes sense I guess. But these people had clouded memories and kept insisting XI's SMN was "better" for some reason. My guess is because the Avatars looked "cooler" than the Egis..
imo ffxi did the jobs in the series more justice than any other game in the franchise for the most part. Not only were they able to go dark, real dark in a lot of cases, with the storyline because they were not concerned about making so much of the game cute or whimsical. But some jobs like smn, blu, rdm, these were all dang near perfect versions of them, esp blu and rdm. But that was because the jobs could be so large, expansive and detailed. You had actions for everything because they threw everything at you instead of trying to limit everything for simplicity. Not to mention they had no concerns about speed. You didn't need everything right now, that game is all about the long run.
This version of smn is more of a traditional summoner from a solo ff game. You summon your pet, it appears, does an attack and disappears, leaving you to do your own thing. So they are literally just giving us smn, its games like xi that are the deviation. So I am not too worried, nor am I freaking out about it, esp since we have no real idea how it will play.
Simplification is the #1 rule too ffxiv at this point, so screaming that its not complex enough is silly. You know what you are going to get when you log into ffxiv. You know what you are going to get with job changes. You know what you are going to get with new jobs. If you really want a challenge or complexity in how you play, this is seriously not the game for you at all and I have no idea why ppl still cling to the belief that it is or someday will be.
Because there are MANY orphaned players from other MMOs, specially FFXI that want FFXIV to be what it once was: a complex, coherent and engaging experience that gets more challenging over time.From my understanding its because in ffxi we did everything via our pets, few smns in xi actually did much casting and even fewer pulled out their staff and started clobbering, so the job revolved almost entirely around your pet. There was a massive disappointment with egi but from what I remember back at its reveal was it was because a 12 year old mmo had better summons than this new installment both graphically and functionally, then to add insult to injury egi were mostly left to their own devices. So it really didn't feel like a smn at all because you summoned an egi and forgot about them. They were a glorified auto attack.
imo ffxi did the jobs in the series more justice than any other game in the franchise for the most part. Not only were they able to go dark, real dark in a lot of cases, with the storyline because they were not concerned about making so much of the game cute or whimsical. But some jobs like smn, blu, rdm, these were all dang near perfect versions of them, esp blu and rdm. But that was because the jobs could be so large, expansive and detailed. You had actions for everything because they threw everything at you instead of trying to limit everything for simplicity. Not to mention they had no concerns about speed. You didn't need everything right now, that game is all about the long run.
This version of smn is more of a traditional summoner from a solo ff game. You summon your pet, it appears, does an attack and disappears, leaving you to do your own thing. So they are literally just giving us smn, its games like xi that are the deviation. So I am not too worried, nor am I freaking out about it, esp since we have no real idea how it will play.
Simplification is the #1 rule too ffxiv at this point, so screaming that its not complex enough is silly. You know what you are going to get when you log into ffxiv. You know what you are going to get with job changes. You know what you are going to get with new jobs. If you really want a challenge or complexity in how you play, this is seriously not the game for you at all and I have no idea why ppl still cling to the belief that it is or someday will be.
Egis don't do anything but stand there. You still summon the dragon and phoenix. You charge gems. You're a gem charger now. One of your important spells you have to cast has a long cast timer and you can't move while casting. But if you don't use it, your dps will be in the gutter. They specifically said you can't just pick your favorite gem and use it. You have to use all 3.
I don't see this as an improvement.
Last edited by KitKatnip; 09-22-2021 at 04:14 AM.



If that turns out to be the case that stinks and I will not like playing. I have not played other jobs except as part of the Shadowbringer MSQ scenarios. I hated the characters where I pushed one button and it went through a series of skills with no thought needed. If SMN turns into one of those I guess it will be back to ESO for me which is too bad as I have been enjoying the game since returning a couple of months ago.Egis don't do anything but stand there. You still summon the dragon and phoenix. You charge gems. You're a gem charger now. One of your important spells you have to cast has a long cast timer and you can't move while casting. But if you don't use it, your dps will be in the gutter. They specifically said you can't just pick your favorite gem and use it. You have to use all 3.
I don't see this as an improvement.

Egi's didn't do anything throughout ShB. they were basically just passive damage, even worse there was a right and wrong version of "useless pixels that adds passive damage"Egis don't do anything but stand there. You still summon the dragon and phoenix. You charge gems. You're a gem charger now. One of your important spells you have to cast has a long cast timer and you can't move while casting. But if you don't use it, your dps will be in the gutter. They specifically said you can't just pick your favorite gem and use it. You have to use all 3.
I don't see this as an improvement.
6.0 SMN seems to be a "All of the DPS is focused on the Summoner abilities, and the act of summoning, rather than having a passive damage machine out which happens to interact with abilities of the Summoner.
Also, how exactly is having to use all three summons a bad thing? Each one seems to grant a different style of attack during that particular phase/trance, and you can glamour your Carbuncle, so if you must have scuffed primals out and about, you can



Summoner is becoming what it should of been since ARR.
These weird nuggets fighting alongside were always terrible and Titan egi is still useless.
Summoner finally got back to its true identity, not that DOT job it currently is.





Concerned? Hardly. Excited? It's not a common thing for me to be genuinely excited about something, but you bet I am. I was more concerned that they were going to stay on the same course with the job. They did not.
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