I need some one tell me that i play this job wrong. That SCH is good as it is, cuz I cant understand why Yoshi-P said "there is not so much to do with it".
A little disclaimed before I dive in this thread.
I'm an huge fan of XIV. Not an huge fun of the entire saga, cus I played only REVII/XII/XIII and I really love the work that Yoshi P and his dev team have done and are doing for us with XIV.
I'm a fan and I also am a player so the first word that comes in my mind when there are many reworks is: "why?"
I also want to say that this is not a complain about our little green friend, just this big "why" expressed. I'm not a native English speaker, so pardon moi if I'm going to make grammar/spelling errors.
So, this is my experience as a new player with over 3k hours, more than one year of sub who has started from 5.2 with a SCH as a main job.
First of all. Mana management.
In casual contents after a few hits of Art of War mana drops really fast. Having Lucid Dreams in cooldown there is not a real gain like Astro or WHM.
I mean, with Astro you drop your MP at 7k and then pop your LD and your MP raises to 10k, always be casting.
With WHM, I can use LD as well as Thin Air to recover faster and A.B.C.
With SCH I can reach and have an avarage of 5k mp having LD in cd and A.B.C. Maybe the value can change due different situations or different playstyles but the result it's the same. Imho SCH has problems with its MP management.
Doesnt it need any sort of rework, as Astro did?
Faeries.
I did not play the two different types of faeries that once SCH had, so I can't say "it's better, or not".
There are nothing that could be done with them?
At least, dont let the faeries go away when you die. If SCH dies and get a res, it's completely useless untill you have a free room where you can spend one GCD to summon your faerie and hope your LD is up. And then you can't do anything cus everything you can use needs your MP, but you havent enough MP to do anything helpfull.
Dont die then, first rule. Fine
But why this job punishes the mistakes so badly? If I die with Astro, i can recover myself with Essential Dignity and use the 2nd stack to heal my tanks if needed w/ using any MP.
With WHM i can Bene and this job has the strongest healings over other jobs so there's not so much to worry about that.
Toolkit.
Maybe it's the funniest toolkit over all healers, in a certain way, but why I need to use so many spells to get a decent heals or shields?
To maximaze Adlo I need to fish for Catalyze or use Recitation once per 90 secs, and if I want the best shields on my party i need to use Adlo-Cata comb'd with Deployment Tactics.
With Astro I can simple use my Neuctral Sect on my Apected Helios and I have everything I need, plus a cup of coffee!
The only skill really usefull on SCH imho is Seraph. If I need big heals, i put her out, smash my kb and et voila', till the next mechanic.