
Originally Posted by
Aarik
Now, back to FFXI. I remember quite vividly my first time logging on in San d'Oria, running out into West Ronfaure, and attacking a cute, innocent little bunny.
I also remember that same cute innocent little bunny thrashing my sorry butt all up and down those woods.
I cried tears of joy.
It was not because I'm a closet-masochist, but because I recognized a game that offered a challenge. An MMO that offered a challenge, even better. The more I played, the better it got. It had a very nice setup, and covered all types of gamers: casual, moderate, extreme, and then the utterly insane hardcore gamers, even (Pandemonium Warden, anyone?). I, being around the line of moderate/extreme gamer, got to experience things that left me satisfied, things like HNMs, and Sea, and Dynamis, and the gut-wrenching agony of failing my very first attempt at making Adamantine Armor, and the following feeling of utter accomplishment when I did make it. Yet, I'll admit I never experienced things like fighting Odin in Einherjar, or getting the shadow gear from Dynamis Lord, or having tons of jobs at 75.
But that was ok.
I didn't want to go that extreme, and I accepted the fact that as a consequence, I would never get those items either, nor experience the joys that each job had to offer.
Fair trade.
Likewise, the casual gamers of FFXI would be limited to mainly crafted gear and maybe one 75 job, since they were not willing to put in the time and effort others WERE willing to put in to do things like Sea, and Dynamis, and HNMs etc.
Once more, fair trade.
Now, let's move onto the crux of the matter, FFXIV. An example of the worrisome trends I've been seeing with this game: yesterday evening I was a 32 Blacksmith.
Today, as I'm writing this post, I'm a 38 Blacksmith well on his way to 39, and may very well be 41 by the time I log.
This is worrisome.
If I put in the same amount of time that I have this past day into a crafting job on FFXI, I may have gotten two levels. Two LOW levels. Higher levels? Maybe 0.6 of a level. If I was lucky, and only after spending nearly half a million gil, which was quite a bit on FFXI. And this is for the slowest leveled classes, the crafting classes (though DoL is very slow to, at least comparatively). The battle classes are, quite simply, laughable. At this point it's actually near WoW levels. If you put in a full day of battle leves, you could EASILY get a job from 1-25, possibly higher, in a day. If you manage to get a party, you get levels even faster. What this means, is that for non-casual gamers, they hit the top very, VERY quick. I've lost count of how many friends have quit this game because they raced to the top, only to find themselves utterly devoid of anything to do, and then left the game, never to return. They were used to FFXI, where it actually took some effort to get up to the top. Instead, they got there in days, a week at tops.
Another example. As I walk around Ul'dah these days, I would be very hard pressed to find someone that wasn't toting around a Primal weapon.
Everyone has them.
The supposed "top-tier" items in the game, and EVERYONE has them. Once again, something is wrong here. I'll admit, I don't have ANY primal weapons, nor do I honestly want one. Why? Because I see no point to it, and I can almost guarantee that when the AF weapons come out, they'll be just as good, if not better, than the Primal weapons. Now I'm not bashing the fights, I've done Ifrit and Garuda fights, and I've had fun on both, but what I am griping about is the ease in which one can enter these fights. For all intents and purposes, these fights are very similar to the BCNM (Burning-Cirlce-Notorious-Monster) or other equivalent fights of FFXI, only the requirements to enter these are absurdly easy. To fight Ifrit, you need five Inferno Totems. Which equates to killing five Amal'jaa at their stronghold. If you lose the fight, you keep the key item you get from the totems. This ends with people utterly spamming the fights nonstop, and the entire point of these supposedly epic battles is lost. On FFXI, if you lost the fight, you lost the items you traded to get in. Items which were nowhere NEAR as easy or numerous to get.
With all this said, we come full circle back to my hopes: the Darksteel items. Once more, they're practically all but useless until SE fixes which jobs can use them, but it's the concept behind the items that gives me hope. First off, all the synths involving darksteel are high 50s to 60, meaning they'll be at least mildly difficult, even with the best stuff/food/buffs. If this was it, it would just be another synthesis, and another disappointment. But then SE threw in the beautiful curve-ball: Each and every item of the Darksteel set has a part in it that MUST be HQ. It's NQ counterpart is utterly useless. This alone made everything much, MUCH harder. Now, not only is it a mildly difficult synthesis to just succeed, but you MUST make it a high quality (at least the component). With a synthesis that high level, you practically HAVE to have all HQ materials to even have a decent chance of succeeding. Then SE threw in yet another curve-ball. The Darksteel ingots. They have to be made with coke, an item that can only be found by purchase from an NPC, and only for 100,000 gil EACH. And the coke is a NQ item, meaning if the two other items were both HQ, you start out with at TOPS around 300 quality, and you're needing, or hoping, for an HQ ingot. Very difficult.
As one who has made the entire armor set, I can say with certainty that you can only obtain the set two ways: one, you are incredibly wealth and can afford to burn millions upon millions of gil to buy it, or two, you recognized the challenge for what it is and poured your time, money, and effort into it, and reaped the benefits, leaving you one satisfied crafter. This, obviously, is not for the casual gamer. Nothing about this stuff is casual, nor do I hope it ever becomes such. This is the FIRST time in FFXIV that I've seen it deviate from the wholly-casual gamer approach that it's been on ever since beta, and I dearly hope it continues. SE, if you're reading this, please do remember that your player base does not consist of only casual gamers, but many other types as well: making a successful MMO with a large player-base always needs to appeal to each 'tier' of gamer. And lastly, even though I'll most likely get flooded with whining/bashing/etc from the casuals, I say this: Do not expect to be able to access all the epic fights, and all the best armor, and all the best weapons, if you play casually. Why should you be granted such things when you play every now and then, while those who pour their time and effort into the game get shafted just because you want the new shiny sword, just without all the effort? It all comes down to balance: they choose to pour their time into this game, thus leaving little time for anything else. As a consequence, they reap the benefits on this game, but not in real life. You, on the other hand, put little into this game, and thus should receive little back. However, you have far more time to do other things than they do, thus you benefit here, while the extreme gamers do not. Balanced. If this still goes in one ear and out the other, and you STILL expect instant-satisfaction, and all game content for no effort, then go play a first-person-shooter, or WoW. I'm sure Blizzard would love to have you.