Hey everyone. Hope you all are hyped for 6.0 after that job action trailer!
Today we bring you a short summary of what YoshiP said about inventory space (and why they are not expanding it) during the server stress test held on the japanese DC Mana on the 27th of August.
The stress test asked all available players to queue for the same content at the same time. This lead to long queue times if someone from Pandaemonium (a server on Mana) was queued up with you.
The reason given was that zoning into instances (and/or hopping between servers) requires the server to handle all the char data for each request. The more items you have in your inventory, the larger the data to handle.
Since the players on Pandaemonium apparently all had fully packed inventories, this data handling led to a bottle neck. Anyone who got matched with someone from Pandaemonium was slowed down in their queue by this process. Players from Pandaemonium couldn't get into the instance, but they also couldn't leave it without longer waiting times.
If they increased the inventory space this data would be even larger. YoshiP emphasizes that it is very important for them to handle the char/inventory data with extra care so nothing gets lost/bugs during the transfer between zones.
They want to increase the inventory space at some point, but in order to do so they would have to optimise servers which will take time.