Warrior plays similar to DRK, but you have to put a lot of faith in your life steal for warrior. DRK can choose when to "nope" high damage with TBN.
Warrior is the opposite DRK persay that it uses it's high damage + self heal to out pace the damage you receive. Warrior has crazy high numbers for a reason, so that it can life steal large numbers using nascent flash. Nascent + chaotic cyclone x2 makes you nigh unstoppable. Nascent + Decimate = Also unstoppable. Inner Release + Nascent = God Mode.
Make sure you delay your Nascent after your first Fell Cleave/Decimate so that you can weave 5 attacks during nascent window. I just find those 2.3 seconds after the first cleave you can Onslaught + Upheaval, and finish out your inner relase for the best bang for your buck healing wise. I think with what I just described you can rake in around 80-90k HP. Warriors damage keeps it alive. Brilliant design.
During those Inner Release and infuriate downtime windows rely on your standard mitigation CD's. Rampart, Vengeance, Reprisal, Arm's Length, Raw Intuition, Thrill of Battle, Holmgang.
Thrill of Battle is great for tank busters. As I can reach around 270k HP with thrill on, and couple that with Equilibrium you take full advantage of a Thrill's buffs of 20% more HP gained. Equilibrium has hit numbers around 70-80k heals (crits). Take the buster, pop Equal. Like it never happened.
Holmgang is incredibly powerful also, and on a short cooldown. I use it all the time if I'm near death to prolong my death even further. Sometimes that's the exact amount of time I need for a nascent to come off cooldown, or equilibrium. Holmgang is just another great CD to use in my mitigation rotation.
Raw Intuition is great if your capped on HP and not taking that much damage. Remember Nascent is wasted on nearly capped HP. Same goes for when you use it on other party members. Raw Intuition is just a bargain rampart, and it's almost always off cooldown when I need a quick mitigation to help out the healer. Like the post before, this works great with reprisal for even more damage reduction.
Arm's Length. I can not say enough about this skill. It's such a great skill for a tank's toolkit, especially in AOE situations. I always use this in wall to wall pulls EVERY SINGLE TIME.
In high end content I always love being WAR due to how freaking hard they are to kill. Seriously, warriors just don't go down easily. I haven't had any issues in savage or extreme content either. It's my go to tank.
When I heal, I prefer warriors the most as they are so easy to heal. GNB is the worst to heal imo, GNB has to constantly have a mitigation up, which it effectively rotate it's mitigations the best.


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