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Thread: WAR help

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  1. #1
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100

    WAR help

    Hey all, I am a DRK main and will often play GNB if I want a bit of a change but I'm currently leveling my WAR, am 77 and after the live letter I will more then likely main it in EW. I'm having a bit of trouble with mitigation at the moment and understanding my inner release windows. On a tank buster I typically get a mitigator up and then use my self heal right after but I'm not sure how to correctly use the ability that increases your max health. Should I be using it before a big pull? On big pulls I'll get rampart up for example, pop inner release, nascent flash, enrage for the nascent chaos hits and go from there. Sometimes I feel like I'm burning too many cooldowns and then I'm left a little bare for the next pull. I feel like I'm playing a bit too frantically in comparison to DRK.
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  2. #2
    Player
    Kniteroad's Avatar
    Join Date
    Jun 2017
    Posts
    78
    Character
    Asima Daigon
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RinaB View Post
    Hey all, I am a DRK main and will often play GNB if I want a bit of a change but I'm currently leveling my WAR, am 77 and after the live letter I will more then likely main it in EW. I'm having a bit of trouble with mitigation at the moment and understanding my inner release windows. On a tank buster I typically get a mitigator up and then use my self heal right after but I'm not sure how to correctly use the ability that increases your max health. Should I be using it before a big pull? On big pulls I'll get rampart up for example, pop inner release, nascent flash, enrage for the nascent chaos hits and go from there. Sometimes I feel like I'm burning too many cooldowns and then I'm left a little bare for the next pull. I feel like I'm playing a bit too frantically in comparison to DRK.
    it depends on what content you're doing. For example, in dungeons for trash mobs I'll rotate 1.) rampart 2.) vengeance 3.) thrill of battle + reprisal. In each of those sets I'll usually use nascent on pull when damage will be at it's highest then on CD as needed. I usually like to also keep an infuriate charge for chaotic cyclone + nascent when my healer is struggling which can bring you up to full health especially if you do big pulls.

    For TBs, i instead use raw intuition in combination either rampart or vengeance instead of using nascent after the damage and rely on my healers to patch me up. in this instance I'll use thrill of battle if it's a particularly gnarly TB or i might pop thrill of battle if i know a lot of damage is about to go out to the whole party and make it a little easier on my healer. i also like to use raw intuition or thrill of battle consumed by shake it off to create a nice shield for those big party damage instances.

    That's what I personally do. But it's both gear and playstyle dependent.
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    Last edited by Kniteroad; 09-21-2021 at 12:25 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Warrior plays similar to DRK, but you have to put a lot of faith in your life steal for warrior. DRK can choose when to "nope" high damage with TBN.

    Warrior is the opposite DRK persay that it uses it's high damage + self heal to out pace the damage you receive. Warrior has crazy high numbers for a reason, so that it can life steal large numbers using nascent flash. Nascent + chaotic cyclone x2 makes you nigh unstoppable. Nascent + Decimate = Also unstoppable. Inner Release + Nascent = God Mode.

    Make sure you delay your Nascent after your first Fell Cleave/Decimate so that you can weave 5 attacks during nascent window. I just find those 2.3 seconds after the first cleave you can Onslaught + Upheaval, and finish out your inner relase for the best bang for your buck healing wise. I think with what I just described you can rake in around 80-90k HP. Warriors damage keeps it alive. Brilliant design.

    During those Inner Release and infuriate downtime windows rely on your standard mitigation CD's. Rampart, Vengeance, Reprisal, Arm's Length, Raw Intuition, Thrill of Battle, Holmgang.

    Thrill of Battle is great for tank busters. As I can reach around 270k HP with thrill on, and couple that with Equilibrium you take full advantage of a Thrill's buffs of 20% more HP gained. Equilibrium has hit numbers around 70-80k heals (crits). Take the buster, pop Equal. Like it never happened.

    Holmgang is incredibly powerful also, and on a short cooldown. I use it all the time if I'm near death to prolong my death even further. Sometimes that's the exact amount of time I need for a nascent to come off cooldown, or equilibrium. Holmgang is just another great CD to use in my mitigation rotation.

    Raw Intuition is great if your capped on HP and not taking that much damage. Remember Nascent is wasted on nearly capped HP. Same goes for when you use it on other party members. Raw Intuition is just a bargain rampart, and it's almost always off cooldown when I need a quick mitigation to help out the healer. Like the post before, this works great with reprisal for even more damage reduction.

    Arm's Length. I can not say enough about this skill. It's such a great skill for a tank's toolkit, especially in AOE situations. I always use this in wall to wall pulls EVERY SINGLE TIME.

    In high end content I always love being WAR due to how freaking hard they are to kill. Seriously, warriors just don't go down easily. I haven't had any issues in savage or extreme content either. It's my go to tank.

    When I heal, I prefer warriors the most as they are so easy to heal. GNB is the worst to heal imo, GNB has to constantly have a mitigation up, which it effectively rotate it's mitigations the best.
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