I don't have much time to play and a growing backlog of big fishes

I don't have much time to play and a growing backlog of big fishes


https://na.finalfantasyxiv.com/lodes...cbd42e09f6f565
HQ Items Unobtainable After the Release of Patch 6.0
Items gathered via botany, mining, and fishing
... I'm guessing language will change to "size" instead of HQ, and it won't REALLY change at all though.
Well, I'm working on bigfish, so I have a bait for every fish that might end up rotating in due to weather. Once I catch every fish that needs this bait, I'll be able to get rid of that bait.While I agree a bait storage would be nice...may I ask a question?
What are you guys doing with so many different baits?
I have like 6 maybe. 3 for ocean fishing, 3 for the big fish I have left to catch, and that's pretty much it...I could understand going up to 15 at times, but 40? You don't need to keep all the ARR/HW/StB baits anymore...


Yup that's precisely what I am getting at. Adding a bait box is basically a solution to a temporary problem. Once you are done with the log, it just becomes wasted inventory slots in a way.
I think a better solution would be to just delete a large majority of the baits from the game, and change the baits needed for the big fish. (especially true for ARR baits)
I love fishing but the whole bait thing is insane. I had to convert my chocobo saddlebag into a giant tacklebox just to hold all the bait I've accumulated. My fisher is only level 40 something and my choco saddlebag is almost half full of just bait.
Fortunately, that does get better over time. 1-50 has as much bait as all the expansions combined. Once you clear out the ARR log you can toss almost half the bait in the game.




I am pretty sure Fisher will keep the HQ fish.
Just like they kept the collectable stance when they were reworking the collectable system for "all" gatherers...
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

from https://na.finalfantasyxiv.com/lodes...cbd42e09f6f565 :
Regarding the adjustment of actions and attributes which affect HQ yields, we are planning to add a new attribute to fisher to replace HQ yields. In a similar vein to the downscaling of values mentioned earlier, the removal of HQ items is also an effort to slim down data for continuing development and operations in the long-term.


Lots of the bigfish take a bait that is different from the other fish at the location, if you make them take the same bait as others at the location you'll make that fish harder... so lets not change it, eh?
1. Rather than mooching, why not let us use "trash" fish caught as bait for bigger fish in that same area?
2. How about letting us use things we've caught to make bait? Snails, shrimp, crab, clams, and small fish make excellent bait. It would certainly be more useful than desynthesizing tens or hundreds of low value fish at a time. I'd be quite happy to carry around a few lures to use to catch bait animals then use up the stuff I just caught as bait for larger and/or higher value targets.
There are ways it could be changed to reduce inventory clutter without taking away the ability to use bait/lures to narrow what can be caught at specific location.
With bait/lures mostly being vendor items at this point (and the few that come solely from crafting could get moved to vendors), you could effectively reduce things down to 8 baits/lures. You have freshwater and saltwater, then 4 for each type: one for small, one for medium, one for large, and one for the big game fish. If I'm fishing for something small and freshwater in Gridania, I could use the same bait I use for small and freshwater in Yanxia.
That's effectively what we're already doing with mooching - using what we just caught as bait. We just can't use it at a later time of our choosing.1. Rather than mooching, why not let us use "trash" fish caught as bait for bigger fish in that same area?
2. How about letting us use things we've caught to make bait? Snails, shrimp, crab, clams, and small fish make excellent bait. It would certainly be more useful than desynthesizing tens or hundreds of low value fish at a time. I'd be quite happy to carry around a few lures to use to catch bait animals then use up the stuff I just caught as bait for larger and/or higher value targets.
Making everything we catch potential bait multiplies the storage problem. Instead of there being 80 something different baits/lures (or whatever the current number is), you've increased it to several hundred.
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