I speak as an AST main. I like the new sparkly animations the LL showed us for my job! I am not so keen on the fact that again my cards feel less meaningful. The "luck of the draw" was a big part I loved when I joined ffxiv in Stormblood. The old cards were so fun because I had some decision making to do that felt meaningful. Then Shadowbringers came and it all became balance because of people's obsession with getting that orange parse and the irritation of waiting on that aoe balance for an opener..
Nobody was forcing these players to sit for the perfect opener, nobody forced them into playing the healer with more RNG aspects. It was what made AST unique and fun for me.
Now they remove my seals being needed at all for anyone but myself? D: And even if the seals variety gives me some small buffs, I am a healer because I look to heal and augment my team mates not just myself, I play DPS jobs for working with all the self buffs etc.
I would like SE to bring back meaningful decision making in combat again. Everything just being a damage buff, removing the job's identity for the sake of consistency of dmg. No thank you! It surely could be frustrating when I would get 7 of the same seal in a row thanks to some cursed luck! But it was oh so sweet when I draw the right card at the right time! The heart of the cards is gone and I would like it back!
The only thing I see needing much planning at all now is placing my earthly star to be cooked in time for raid dmg incoming. That's it. Even now my cards I just throw out without thought or care beyond what dmg type the player I give the buff too does. As another job I loved an ast giving me the zoomies or making me tankier! It was variety that made this job so fun. And the homogenising of the job has made it much more dull to play. Even my, "you get a card, you get a card, everybody gets a card!" Sleeve draw was removed as people could not keep up? If you cannot keep up with a jobs playtyle, if you don't like rng why in the hell would you still be trying to play astro? There are other jobs and healers that would suit you more as an individual.
I don't play scholar because there is a lot of the job to me that felt clunky and I didn't like it, I didn't play the job well to say the least! But it doesn't mean I would want the job to change to suit me. Please SE stop making changes to a job that alienates it's core players. Give us meaningful decisions to make during combat. I can do my job with my brain turned off and it is not fun to play as it was previously.
SCH mains, WHM mains do chime in with what you feel would be meaningful decision making for your jobs!