Quote Originally Posted by Roeshel View Post
When did clipping become an identity?
Clipping wasn't an identity duh, but being immobile and needing to make good use of your tools to be where you need to be when you need to be was a big part of WHM's identity.
They could've added something like triple cast or a GCD with a unique cooldown à la drill to both keep the movement resource management and address the clipping without basically turning it into AST.