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Thread: Glare

  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,967
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by BlueMageQuina View Post
    Cast time reduction = best QoL change to happen to the healer role in forever
    Divine Benison charges = only good because cast time reduction
    Holy 2? = better still stun
    Healing fountain = did WHM really need more heals? Give us more of literally anything to do that is not healing

    Would have loved to see Fluid Aura stay and just have a new effect like generate a free Lily, like watering a flower, or something.
    Considering how none of their job dev team really mains healers, it all make sense now why healer design has come down to what we have (and will get in EW). Combine that with their ignorance, all we can do is just Glare, literally & figuratively.
    (11)

  2. #12
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Considering how none of their job dev team really mains healers, it all make sense now why healer design has come down to what we have (and will get in EW). Combine that with their ignorance, all we can do is just Glare, literally & figuratively.
    I read enough of these forums to know there's little correlation between maining healers and being able to design them.

    They're DPS mains, and yet only two of the DPS jobs have been consistently well designed over every expansion.
    (2)

  3. #13
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Yeah, that's about accurate, although I toss in more Regens every now and then too. Many fights don't require continuous healing, so really limited DPS attacks end up being a majority of my time as a White Mage, which gets really boring really quickly; I wish there wasn't such a villainization of attacking as a healer even when it's the most practical thing to do a lot of the time, but that became especially apparent after seeing Energy Drain's potency lowered specifically for reasons related to unsuccessfully limiting how often Scholars attack.

    Limiting DPS actions without making fights require more continuous healing doesn't mean that healers will DPS less; it just means that they'll have more repetitive gameplay during those periods of attacking.
    (2)

  4. #14
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Completely removing the thing that kept WHM interesting in making use of the limited weaving windows to optimize movement. Clipping could've been addressed more elegantly but this is just murdering one of WHM's core identity features it's beyond me how it's "good QoL" for so many people.
    (5)
    im baby

  5. #15
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Hey, don't attack Glare. WHM is so powerful they can kill things simply by standing there and looking at them angrily. How can you be mad at that?
    (2)

  6. #16
    Player
    catofsnake's Avatar
    Join Date
    Mar 2021
    Posts
    30
    Character
    Yozora Scala
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    what? this doesn't represent whm gameplay at all!
    it's *precast glare, dia, assize, presence of mind*! you're losing all that assize cooldown without fitting it into the dia weave window /j
    (1)

  7. #17
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    And it's not changing because the Devs are good with how things are /shrugs.

    If you don't like it play a different job.
    (0)

  8. #18
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Clipping could've been addressed more elegantly but this is just murdering one of WHM's core identity features it's beyond me how it's "good QoL" for so many people.
    When did clipping become an identity?
    (7)
    Last edited by Roeshel; 09-24-2021 at 01:12 AM.

  9. #19
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Roeshel View Post
    When did clipping become an identity?
    Clipping wasn't an identity duh, but being immobile and needing to make good use of your tools to be where you need to be when you need to be was a big part of WHM's identity.
    They could've added something like triple cast or a GCD with a unique cooldown à la drill to both keep the movement resource management and address the clipping without basically turning it into AST.
    (2)
    im baby

  10. #20
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    OP is wrong.

    Forgot a Glare.
    (3)

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