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  1. #41
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    ...
    I'm curious about the Minor Arcana. It looks like a separate Draw, and it looks like an AoE buff. My main concern is how the CD seems short in the trailer (which could be just because it's a trailer, and it would have a different CD, or charges, in the game), because the cooldown will define the potency. I don't see a raid-wide DPS buff available every 30 seconds for instance.
    They coudl also be raid-wide regen and raid-vide shield...


    Quote Originally Posted by ASkellington View Post

    I sincerely do not know what to offer to WHM to keep its bar to entry low while also raising its ceiling to new heights.
    For me, WHM could do with a lot more micromanagement that wouldn't interfere with its more casual approach to healing. It could have a bit more DPS spells / abilities, resources, self buffs, anything that would be added on top of how WHM plays currently in a dungeon or normal raid. That should push the skill ceiling for endgame while keeping it a casual healer, easy to grasp for a first experience.
    But this could apply to every healer too.
    (2)

  2. #42
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mansion View Post
    I'm curious about the Minor Arcana. It looks like a separate Draw, and it looks like an AoE buff. My main concern is how the CD seems short in the trailer (which could be just because it's a trailer, and it would have a different CD, or charges, in the game), because the cooldown will define the potency. I don't see a raid-wide DPS buff available every 30 seconds for instance.
    They coudl also be raid-wide regen and raid-vide shield...
    Regarding the Minor Arcana, I was wondering if it was a buff as well, but if you look at the job action trailer and pay attention to the enemy, you'll see that it plays the "getting hit" animation when Lord is played, so it definitely does damage to all enemies in range (at least for now unless that changes before launch). The same is true for the Lady showing some form of healing particle effect around the Reaper player. At the moment, it's pretty likely that they're going to be like the Stormblood Lord and Lady in effect.
    (1)

  3. #43
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Regarding the Minor Arcana, I was wondering if it was a buff as well, but if you look at the job action trailer and pay attention to the enemy, you'll see that it plays the "getting hit" animation when Lord is played, so it definitely does damage to all enemies in range (at least for now unless that changes before launch). The same is true for the Lady showing some form of healing particle effect around the Reaper player. At the moment, it's pretty likely that they're going to be like the Stormblood Lord and Lady in effect.
    Makes the ability again so boring. Ast has already enough ogcd healing tools no clue why you need queen, like yeah sure week 1 prog or ultimates another ogcd isn’t bad but in the other 99% of the content holding queen for a aoe doesn’t sound worth it. The same with king, if the boss has no add phase or multi bosses it’s just a more sparkly malefic and you just use the button on cool down. Even though minor arcana now isn’t much fun either you still need to use at least a bit of brain power for the right target or snap shot the burst window.
    (0)

  4. #44
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mortex View Post
    Makes the ability again so boring. Ast has already enough ogcd healing tools no clue why you need queen, like yeah sure week 1 prog or ultimates another ogcd isn’t bad but in the other 99% of the content holding queen for a aoe doesn’t sound worth it. The same with king, if the boss has no add phase or multi bosses it’s just a more sparkly malefic and you just use the button on cool down. Even though minor arcana now isn’t much fun either you still need to use at least a bit of brain power for the right target or snap shot the burst window.
    I disagree. I think the current iteration of Lord/Lady are by far much worse. Now it's just do you have all your seals? If yes, then always upgrade your card to the Lord or Lady. If no, then never upgrade your card to the Lord or Lady.

    How the new Lord and Lady are drawn is something that we currently don't know about, but if it's not random, then there's a lot of opportunity to make the drawing part more interesting. For example, if the lord and lady are always alternating, then you'll want to plan ahead so that when you do pull the Lady, you're putting her to good use rather than wasting the excess healing which, if done correctly, continues to fuel your optimization.
    (5)

  5. #45
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    the complaint: "gIvE hEaLeRs mOre dAmaGE oPtiOns"

    Quote Originally Posted by Mortex View Post
    The same with king, it’s just a more sparkly malefic
    Little do they know that everything is Malefic. The year is 2021, The WAR uses Fell Cleave, but it's just Malefic with an Axe. The SMN uses deathflare, but it's just Beam Malefic. The PLD goes to hug his daughter, but there is no daughter. There is only Malefic.
    (0)

  6. #46
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by IllyaPrisma View Post
    the complaint: "gIvE hEaLeRs mOre dAmaGE oPtiOns"



    Little do they know that everything is Malefic. The year is 2021, The WAR uses Fell Cleave, but it's just Malefic with an Axe. The SMN uses deathflare, but it's just Beam Malefic. The PLD goes to hug his daughter, but there is no daughter. There is only Malefic.
    It’s a ogcd you just press it like any other ogcd and having it on a decently long cd doesn’t make it a dps filler option and even the it’s just 50 % of the time even dmg. Like if it’s king you either double press the button or try to align with all the raid buffs for these spicy 50 potency more. Or it’s a heal and you throw it instantly or save it for a weak aoe that you have already enough ogcds anyway because you are astro. queen is gonna be good for very specific high end fights or week 1 prog too smooth out hard hitting aoes or if you have a random co healer that likes too sleep and even then if it’s 50/50 what you get the you can’t even plan around the heal in a static with your co healer. Either way the ability is from my viewpoint so boring and uninteresting.
    (2)

  7. #47
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Quote Originally Posted by Kraniel View Post
    But i know i don't represent the community of FFXIV.
    A pity that it is instead, represented by those almost too thick to switch on the machine they play the game on. We speak of 'casual' but at one point, that was a common reference to people who didn't dedicate huge volumes of time to the grind. Not something that was synonymous with 'braindead'. Indeed that is the crowd that makes them money now. They aren't anyone who stays or contributes beyond entry and throw away spending - which I suppose aligns with Yoshi and the philosophy of expecting people to put the game down for large amounts of time.

    Problem being that there exists a demographic, plenty competent with ''difficulty'' that wants to drop in for a challenge. Not something that can be completed by a drunken cripple. I came across a thread from 2019 a while back. Detailing thoughts on AST changes primarily. What a surprise that 90% of them hung up the game that very year. Never to return.

    By all means make space for people. Of all ability levels. Yet what exactly are you aspiring to with your 'time wasting', as many are want to call gaming. Laughably in an era where streamers make millions. To boast of the handouts you got for nothing? That require no effort or ability incase someone got offended? Heh. Problem is it means nothing. Gaming was collectively fun on the level of cooperative achievement . Progressive challenge is wrapped into that.

    Without it you have a senseless pursuit. One that for many becomes devoid of fun, the moment you realize that instead of equality - you have homogenized mediocrity. What a laughing stock job balance now is. More power to you for being open minded - but I'll always remember, rather than nostalgia alone; the days when difficulty was more fairly applied and end game wasn't a skip pot and the 1% of things that dont put you to sleep.
    (1)

  8. #48
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kraniel View Post
    I never said that i wanted it to be that way. I'm just explaining how i think it makes sense to have one class more accessible than others.

    You ask me ? I don't care about the difficulty. I'm a healer main at heart and WHM is the first job i picked up when ARR came out. For all i care they could make it ridiculously hard to play and i'd be totally happy with that.

    But i know i don't represent the community of FFXIV, and the market audience that SE is reaching for. I know that things aren't going to change in the way that i would like them to, so that's why i'd rather just try to understand the choices SE are making for their game.

    If you want a game where every class is challenging to play, i'm afraid FFXIV is not where it's at. SE made it even clearer with the recent LL, where they openly announced that even though they were aware that many players wanted to go back to something similar to what we had in 3.0, they will instead keep building on top of what they changed for 5.0.
    To me this makes it very clear that keeping the game as casual-friendly as possible is a big part of their vision.
    It wasn't specifically directed at you sorry, I'm just so sick and tired of people who don't even play whm shoehorning it into simple with no identity besides a cure 3. Saying it has to be so ast and sch can go run free from the shackles that is boring game design. It's as bad as the people wanting sch to stay broil mage because they like it that way, even though they don't play it at a level that matters.
    (2)

  9. #49
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Mindiori View Post
    A pity that it is instead, represented by those almost too thick to switch on the machine they play the game on. We speak of 'casual' but at one point, that was a common reference to people who didn't dedicate huge volumes of time to the grind. Not something that was synonymous with 'braindead'. Indeed that is the crowd that makes them money now. They aren't anyone who stays or contributes beyond entry and throw away spending - which I suppose aligns with Yoshi and the philosophy of expecting people to put the game down for large amounts of time.

    Problem being that there exists a demographic, plenty competent with ''difficulty'' that wants to drop in for a challenge. Not something that can be completed by a drunken cripple. I came across a thread from 2019 a while back. Detailing thoughts on AST changes primarily. What a surprise that 90% of them hung up the game that very year. Never to return.

    By all means make space for people. Of all ability levels. Yet what exactly are you aspiring to with your 'time wasting', as many are want to call gaming. Laughably in an era where streamers make millions. To boast of the handouts you got for nothing? That require no effort or ability incase someone got offended? Heh. Problem is it means nothing. Gaming was collectively fun on the level of cooperative achievement . Progressive challenge is wrapped into that.

    Without it you have a senseless pursuit. One that for many becomes devoid of fun, the moment you realize that instead of equality - you have homogenized mediocrity. What a laughing stock job balance now is. More power to you for being open minded - but I'll always remember, rather than nostalgia alone; the days when difficulty was more fairly applied and end game wasn't a skip pot and the 1% of things that dont put you to sleep.
    Eh, i don't know if it's me being open-minded or just having given up on my ideals for this game.
    At this stage i don't think they'll ever change their formula, so i'd rather just tell myself that this is what i'm signing up for ; The best mediocre MMORPG experience currently on the market.
    The only reason i'm playing FFXIV is because i genuinely think that there is currently nothing that beats it.
    That said, while it's all a matter of taste i'm an old-school MMORPG boomer, so to me all the pleasure in MMOs originated from the bits that were also the most frustrating and unfair (unbalanced classes, chaotic PvP, ...).


    "In my days", MMOs were simply not a genre that you could pick up lightly. You'd have to spend a ton of time to level-up, gear up, and perfect your knowledge of every class to know what their counters are, etc ... It's simple : casual players existed, but they had to be fine with not experiencing any of the endgame content and getting bullied in PvP. If you didn't want to put in the time, then you would usually play something else and that's it.
    This is contrary to FFXIV's (and many other MMOs) philosophy so ... in the end i just accepted the fact that i'm a minority, and that when business decisions have to be made, minorities are usually ignored.

    Quote Originally Posted by Acece View Post
    It wasn't specifically directed at you sorry, I'm just so sick and tired of people who don't even play whm shoehorning it into simple with no identity besides a cure 3. Saying it has to be so ast and sch can go run free from the shackles that is boring game design. It's as bad as the people wanting sch to stay broil mage because they like it that way, even though they don't play it at a level that matters.
    No worries, you were not rude or anything and ultimately i agree with you. I think it's a shame that we have to casualize games this much to cater to larger audiences. Worst part being that games like Dark Souls, Hollow Knight, etc ... have proven that there is a big market for "difficult" games ... I'm just hoping someday i'll get to experience the old-school MMO thrill again.
    (3)
    Last edited by Kraniel; 09-24-2021 at 05:40 PM.

  10. #50
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    I disagree. I think the current iteration of Lord/Lady are by far much worse. Now it's just do you have all your seals? If yes, then always upgrade your card to the Lord or Lady. If no, then never upgrade your card to the Lord or Lady.

    How the new Lord and Lady are drawn is something that we currently don't know about, but if it's not random, then there's a lot of opportunity to make the drawing part more interesting. For example, if the lord and lady are always alternating, then you'll want to plan ahead so that when you do pull the Lady, you're putting her to good use rather than wasting the excess healing which, if done correctly, continues to fuel your optimization.
    To be pedantic, you can Lord/Lady a card without having all your seals if you get insanely unlucky. If you blew all your redraws already, Sleeve Draw is on CD, and Draw is going to come off cooldown before Redraw will, you reluctantly Lord/Lady your current card rather than just overwriting it with Draw.

    In general though yeah, it's really stupid how the seals system is something you're encouraged to interact with as little as possible. You get your 3 seals and then you go from having 6 cards to having 2 cards.
    (1)

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