Isn't whm being a baby healer what got sch to be dumb down to begin because they didn't know how balance it. It also continues to affect it because they need a "baby healer" for each pure/shield healer role.Totally. You can clearly feel that SE put most of their healer job design resources into SGE, a bit into AST, and basically left some crumbs for WHM and SCH.
That said, i've always been fine with WHM being the "dumb" healer class. I think every game needs one, or else people won't be willing to try out healer as the responsibilities can be a bit overwhelming when you're not familiar with the job. Granted WHM didn't need to be that dumbed down, but ...
(SCH on the other hand ... RIP)

Well yeah but the problem is not having an accessible healer class in the game ... The problem is SE not knowing how to balance their jobs in the first place.
WHM is perfect as an "entry" job for someone who's never played healer before. They get to experience the essential traits of the role with minimum stress. The problem is that for people who feel more confident and wish to switch to a job that rewards them for playing better, the options are not here.
I mean, sure, i have cards and Divination when i play AST ... but that's about the difference. SE is trying to make absolutely all the classes accessible to new players, so there's really nothing we can do about that.
I really should just give up on whm being anything but a baby healer I guess. because every one wants it to be.Well yeah but the problem is not having an accessible healer class in the game ... The problem is SE not knowing how to balance their jobs in the first place.
WHM is perfect as an "entry" job for someone who's never played healer before. They get to experience the essential traits of the role with minimum stress. The problem is that for people who feel more confident and wish to switch to a job that rewards them for playing better, the options are not here.
I mean, sure, i have cards and Divination when i play AST ... but that's about the difference. SE is trying to make absolutely all the classes accessible to new players, so there's really nothing we can do about that.




Nah. When SCH and WHM were the only two healers, they complemented each other quite well and established the Barrier/Pure healer dynamic before these terms were even given to them. What disturbed the balance was when AST came in. It was poorly implemented, and since no one was playing it, they over tuned it. Like REALLY over tuned it. SCH/AST became a forced comp and WHM had a popular meme known as "whymage?"
What happened to SCH was a continuous and needless butchering of its toolkit. Kind of like taking away a fuel resource without providing a proper replacement. It started with SB, which wasn't as bad as what happened to SCH in ShB. I mean they even took away Energy Drain. We only have it now because they had to give it back; which they did and made the potency worthless. A small win for SCH. If you consider taking over enemy territory only to see they've retreated and burned everything to ash; and losing over half your men a win.
Healer balance was, "ummm... what the eff do we do with AST???" That's it my friend. Funny thing is that after all the adjustments, things really aren't that much different. SCH/AST is still pretty much the preferred comp. Chain, Neutral sect, DMG boosts, mitigation, auto regen, etc. etc. etc. But when WHM comes along now and says, "Can I play?" there is kind of a parent there that stops them from booting them off the playground.
Haha! I joke. I joke.... kinda.



i don't think its WHM fault at all since SCH has basically been the AFK healer for any content lower than lvl 41
healer getting dumbed down since Heavensward due to clunky mechanics like cleric stance and cross class skills
Dev team not liking healers doing insane AOE dps beating most actual DPS why aoe got gutted in ShB
and a lack of knowledge for healers
with there ideal healer design not matching up with encounter design.
Looks like from the job trailer that the seal self buff enables the starshower ability we saw and maybe some other abilities. The problem I have is king and queen being terrible cards/options again. Like why would you need a ogcd aoe heal when astro has already enough and I don’t think king does enough dmg to warrant taking away a card for it. If it should be a separate ogcd you press too receive king or queen that would be ok but if not I don’t think it warrants taking the cards away from the dps.
I stand corrected looks like minor arcana is a ogcd that gives either king or queen as a card so it’s either meh dmg or meh healing nothing too fancyLooks like from the job trailer that the seal self buff enables the starshower ability we saw and maybe some other abilities. The problem I have is king and queen being terrible cards/options again. Like why would you need a ogcd aoe heal when astro has already enough and I don’t think king does enough dmg to warrant taking away a card for it. If it should be a separate ogcd you press too receive king or queen that would be ok but if not I don’t think it warrants taking the cards away from the dps.




The lord returning to a form of OGCD damage is great if you ask me. The biggest issue with the Lord and the Lady in Stormblood was that the Lady felt useless in comparison. You would much prefer the DPS gained through the Lord, and because the Lady was random, you could never preplan to actually rely on it the way it was intended (and you also didn't want to sit on it or it would eat up your CD).
The Shadowbringers changes just made them feel incredibly bland. Mildly stronger versions of all the other cards? That's all they could come up with?
The return to form on the new Lord and Lady with some updates has potential to be a better mechanic now, especially since it no longer burns your regular cards.
Here are the outcomes I foresee regarding the new Lord and Lady:
1. They go back to being entirely random, which will really just bring us right back where we started. The AoE function is slightly nicer since you don't need to target, but we'll go right back to never wanting the Lady because we'll never need to plan for her.
2. They'll be determined by the last card you drew similar to how the Shadowbringers Lord and Lady function. In a way, it would make it much nicer for us to get the Lord every time, but on a design level, I'd argue that's possibly worse than them being random, because then everyone will basically just never draw the Lady.
3. The cards alternate between uses: Lord > Lady > Lord > Lady > Lord > etc... Which is, in my opinion, the best way to handle the change. First and foremost, it gives you consistency. Your damage gained from the Lord will not be randomized, and you can count on it with every other pull. Additionally, it means you actually can plan around using the Lady because you know when your Minor Arcanas will pull her.


I'm curious about the Minor Arcana. It looks like a separate Draw, and it looks like an AoE buff. My main concern is how the CD seems short in the trailer (which could be just because it's a trailer, and it would have a different CD, or charges, in the game), because the cooldown will define the potency. I don't see a raid-wide DPS buff available every 30 seconds for instance.
They coudl also be raid-wide regen and raid-vide shield...
For me, WHM could do with a lot more micromanagement that wouldn't interfere with its more casual approach to healing. It could have a bit more DPS spells / abilities, resources, self buffs, anything that would be added on top of how WHM plays currently in a dungeon or normal raid. That should push the skill ceiling for endgame while keeping it a casual healer, easy to grasp for a first experience.
But this could apply to every healer too.




Regarding the Minor Arcana, I was wondering if it was a buff as well, but if you look at the job action trailer and pay attention to the enemy, you'll see that it plays the "getting hit" animation when Lord is played, so it definitely does damage to all enemies in range (at least for now unless that changes before launch). The same is true for the Lady showing some form of healing particle effect around the Reaper player. At the moment, it's pretty likely that they're going to be like the Stormblood Lord and Lady in effect.I'm curious about the Minor Arcana. It looks like a separate Draw, and it looks like an AoE buff. My main concern is how the CD seems short in the trailer (which could be just because it's a trailer, and it would have a different CD, or charges, in the game), because the cooldown will define the potency. I don't see a raid-wide DPS buff available every 30 seconds for instance.
They coudl also be raid-wide regen and raid-vide shield...
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