If they're keeping the 3.0s time, I hope they buff Fire II's potency so that it's more worth using at low levels, and maybe reduce its MP cost to that of Fire 1. Most AoE skills are balanced such that they have the same usage speed as single target skills but do between half and a third of the damage, so you want to pull them out at 3+ targets, but it's harder to make that determination for the slow and expensive Fire II given how Astral Fire works.

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