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  1. #1
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,060
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100

    Teleportation Fees Increase & Leveling Conundrum (Live Letter Response)

    As a capped level player, I fully accept that I should be paying a lot more for teleport fees, honestly I should be paying even more. And the Live Letter on 9/17/2021 is justified only for people like me, but severely hurts others.

    The people it does hurt, though, are leveling players.

    Here's my requested proposal. Keep the 6.0 teleportation fee market, but adjust the full percentage of cost based on a player's highest level.

    Example:

    In the video, a teleport from Costa Del Sol to Kugane was 1,442 gil.

    Highest job is L80 to L90: Pays 100% of teleportation cost.
    Cost: 1442 gil.

    Highest job is L70 to L79: Pays 90% of teleportation cost.
    Cost: 1298 gil.
    • Highest job is L60 to L69: Pays 80%. Cost: 1154 gil
    • Highest job is L50 to L59: Pays 70%. Cost: 1009 gil
    • Highest job is L40 to L49: Pays 60%. Cost: 865 gil
    • Highest job is L30 to L39: Pays 50%. Cost: 721 gil
    • Highest job is L20 to L21: Pays 40%. Cost: 576 gil
    • Highest job is L10 to L19: Pays 30%. Cost: 433 gil
    • Highest job is L1 to L19: Pays 20%. Cost: 288 gil

    *Achievements already exist to calculate this, and the existing cap level bonuses, known as the Armoury Bonus, prove that this system is already in place since the game began.

    The percentages might seem unfair at first, but when you break down the actual amount of gil, it more accurately reflects the amount of money we had at that time. 300 was a lot when we were killing non-aggro mobs at L5.

    A flat rate just keeps people like me rich and poor players really, really poor.
    (2)
    Last edited by Veritas-Ancora; 09-19-2021 at 09:23 PM.
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    I hope the devs are listening. We need the devs to please listen.