And if I had a dollar for the answer to healer boredom being to revert to antiquated gameplay, or to just add a couple of DPS skills, I could hire my own design team. I never said you're attempting to berate casual play, and the fact that you feel you have to defend yourself in such a manner tells me you're the one not reading posts, and responding emotionally. Don't think you can weigh me out because I don't concede. Is that what you do? Ostracize those who don't agree and conform? You try to make them feel like they don't belong in the conversation? Seriously WTF, dude?
And then you say this in another response...
Why on Earth are you grieving me about not listening and reading the posts here when you acknowledge this?
What really makes it difficult to have a civil conversation with a healthy exchange of ideas and debates are contradictory statements like this one. You say it's not the new player's fault, right after pointing the finger right at them. And then you resort to defeatism. How am I supposed to respond to that?The problem is that we are the vocal minority, and there are too many new players flooding the queues to make our dissatisfaction make an impact. That's not to say that it's the new players fault, but rather, that SE should want healing to be fun for all skill levels, but they don't have to. They can not do anything about it and suffer no negative consequences, so why waste the resources that you could otherwise spend in other areas of the game?
Listen bud. I'm on your side, and I'm trying to help. My attempts at being pragmatic are not attacks on the ideas being tossed around, or my refusal to read/listen to other posts. I am aware that most of the people here are not game designers, and that's fine. I don't believe this prohibits the exchange of ideas and debates on how to improve gameplay. However, my own frustration stems from the impression I get that players will voice the 'I want my cake and eat it too' mentality. You even bolded all of it:
"none of us are advocating against casual play"
"Let healing be accessible and forgiving"
"design healing to be fun for all levels of skill at all levels of difficulty from dungeon to ultimate"
Yet, you somehow think this is "easy"? You have to got to be kidding. Especially when your idea of making healing more fun is to immediately have healers multitask even more by adding more DPS responsibility. Additional frustration comes from a lot of refusal to accept this. Understand that you ARE placing additional responsibility by giving healers more ways to be offensive. I don't really think that can be disputed. We are really talking about two different things at that point. Because giving healers additional DPS responsibility entails a change to current content design. This will not be fun for everyone. If you feel like raising the skill floor is the way to go. That is fine. Just understand that is what it is, and it's an uphill battle because you and I both know the devs do not feel this way.
When I respond this way, is that me not listening? Not reading? Misinterpreting what's being said? By all means tell me if that's the case, and if I am reading into things incorrectly. In any case, it goes without saying that making healing fun for everyone AND across all content isn't possible. It's a very tall order because the community is diverse. And you know what? That's totally fine. Awesome actually. So long as the exchange of ideas and debates can be done in a civil manner.
Ultimately I feel adaptation is the key to enjoying healing in FFXIV, and it's difficult to say you're not enjoying healing if you're still doing it. This says you have a strong ability to adapt, and go out there and find things you enjoy. But even if you want to ignore that, the devs are the ones who make the final say and there really is no choice but to adapt to their job designs. And don't take that to mean to be complacent. It is perfectly fine to voice how you would like to improve the game. Just know that not everyone will agree with you.



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