That depends. Something like healing kits becoming redundant as players get better and stronger is a design issue. Something like thinking that reverting back to 3.x gameplay will fix this issue is nostalgia. I think both cases are true with nearly every healer discussion.
There's only one camp. The heals only healer is a smoke screen. A caricature using the Sylphie meme to warn up and coming healers, "Don't be this person." I won't go as far to say that these players don't exist, but an entire faction or "camp" of them is a bit far-fetched.
Within the healer community, we simply have varied levels of experience, and a whole lot of diversity with the views pertaining to the role and jobs within it. That's kind of what an online community is and does. You have players learning the ropes, players who know the ropes, and players who think they do. They're all healers. Not green DPS, not heals only, not sheeps in wolves clothing, not chameleons. Just healers. That is what you are if you choose to play WHM, SCH, AST, and SGE.
I was hoping to avoid such comparisons being made when I stated that healers are simply just a different role. I get what you're doing, but these arguments are launching flame arrows into a lake. If there is something the devs don't care about, it's gripes about the one button smash dance.
I don't think arguments like that get through. If I was a dev, the DRG argument simply would not compute because its a different role. I'm just thinking that it isn't DRGs responsibility to erase player mistakes and sustain the group, so of course I wouldn't redesign a DPS job that way. However, what I would say is something along the lines of when DRG uses this skill, it unlocks a new skill; or so long as DRG has this buff active, they have access to skill X. How can something similar be given to healers, and would they feel rewarded?
They are talking about FFXIV in the scope of another 10 years, so when it comes to healing changes and how to expand them, they are very likely thinking in that mindset. I know their foresight is actually quite horrible, but we also have the team credit with some of their job redesigns, and hopefully they will give healers the same treatment going forward.



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