Quote Originally Posted by Gemina View Post
I hear you. However, the game does not force you to heal braindead content in order to gear up for progression raiding. You are completely free to use another job to grind out roulettes and use those tomes to gear up your healers. Correct me if I am wrong here, but I think the only thing that forces you grind content as the job you're gearing for are the relic weapons, which is also optional. That's a little neither here or there though. I get that healers want to be engaged in ALL content they participate in, and shouldn't have to play another job to gear up the one they would rather be playing. I agree with that 100%, but I did need to point out that a player is not forced to endure the one-button smash dance.

W2W pulls in dungeons, Alliance raids, and NM raids with new players should be getting you to open up your healing kits a little more in casual content. It's probably not the push many healers are looking for, but these encounters are still going to push lesser experienced healers, and that's the elephant in the room. It can be tricky releasing content that is punishing enough wherein if the healer dies, the team fails; especially in 4-man. While I don't think the devs are deliberately punishing healers for playing their jobs correctly, I do think they do a fair bit of 'helicopter parenting' when it comes to healer design. I think that in order to give healers such as yourself what they're asking for, they are going to have to loosen their grip a bit.
I’m pretty sure you can farm the new relics with any job you want as long as you have the quest for it. If this continues in endwalker you don’t even need to play healer too get a healer weapon