Quote Originally Posted by Saefinn View Post
I mean, if you're in a dungeon and your healer is spamming Glare or Holy when there's a bigger range of options available, how many people in that party are going o complain about that healer's performance? I reckon maybe a small handful. Because how many people sit there and criticise how well their DRG or their NIN or their MNK are performing? Or any of the tanks for that matter, if you don't see PLD use their full DPS kit do we see people complain? And PLD has a few facets to their DPS kit but they can still perform well enough on their base kit.

I feel like the people who'd be most affected are those at the higher end trying to maximise their own DPS contribution, so it's extra steps for them, I'd argue those at that higher level of play are in a position where they can handle it, especially if we take the kind of approach we had with SCH where your skills are worked gradually and between heals and not a combo like DRG or MNK or to the same level of complexity. Or if it's like SGE where there is a dual purpose of healing and DPS in their spells. I get some might not want to do that, but I'd wager they'd still at least enjoy the role and if we're looking for a happy medium, there's compromises somewhere on each level (even on mine)
The problem with this crowd is they want to drag us down on the same cognitive level as them. They want to enjoy the fruits of being able to play a job at maximum efficency, except by doing nothing. You can make your healers as braindead as possible, or any job in this specific case, and they still won't use their toolkit to the fullest. I think this is what's largely missing in this discussion.

People need to stop with this act of modesty; it won't solve anything. I'm not advocating for people to be insensetive or rude, but let's all be honest and say we dislike these changes. This has always been for the most part, a conflict of interests. How much would it hurt them if they were in a matchmaking system of people equal to their skill; by an optional difficulty where you don't have to play moderately well? It really wouldn't be such a big problem. However, they just don't like being left out on the basis of us wanting to expand our horizones and just have more things to do with our jobs.

If they see anything more than 1 button they start shaking. Nevermind you don't have to use them all if you don't care about performance, but let's drag everyone down to the same level. Pressing less will give us the same efficency, but the reward structure of learning your job and playing accordingly is rendered null and void.

I think this is the first time I ever experienced a game with a backwards logic; in such a way where the worst are considered the guiding standard for how a job should be designed. No wonder I end up with a SAM that uses single target rotations on a wide array of mobs. No melded materia, no interest in improvements. I feel like this game is encouraging laziness in more ways than one at the expense of everyone.