Quote Originally Posted by BooPoo View Post
Lol what about Sage then. If everyone needs to heal 70% of the time but sage either:

1. Can both heal and DPS during that time, then it becomes the only choice of healers.

2. Needs to focus on spamming GCD healing abilities during 70% of the time. It invalidates half of Sage's kit but most importantly, destroys Sage's identity as a healer that heals by damaging enemies.

I don't see that as a good solution for a large group of players that want green DPS tbf.
Well yes, they stripped SCH a chunk of its identity, made WHM's identity redundant and watered down AST's, so what's one more, eh? I mean, heck healers don't use much of their kit most of the time anyway, so welcome to the healer experience?

Putting he facetiousness aside, in actuality, no, you wouldn't need to change how SGE heals. Because SGE's DPS kits heals people, so in a way this is where SGE ends up just adding a layer to this, if you're DPSing an enemy to heal somebody that I would say that doesn't count as downtime and counts as healing uptime. It's when you're DPSing to DPS that it is downtime. With SGE this becomes harder to measure.


However, I already acknowledged this method doesn't respect the game's design. But I state it is 'a' solution (and in the context of the "healers heal" argument, this would better fit those desires), but I do not think that it is the right solution but it is a better solution than twiddling thumbs and may result in interesting healing play. But if you want to make healers engaging with their current design, that's how you're gonna do it. And I think if people are enjoying playing their healer job, they're more amenable to that change and compromise and less likely to complain. But there are problems that I listed with this approach (and is not an exhaustive list).

Breaking up the downtime with a variety of DPS-related moves is really the most sensible way to go. Because the only thing that will change is how many abilities are available to us in our downtime and how our rDPS is balanced.