
The problem is you see them as issues while most players see them as good things. If sch loses ED and their Dot I will be happy. Then I just want them to fix seraph timer to be longer and honestly I would feel happy to play the class. Dissipation is whatever.We have that thread already. Its the "A summary of healer issues" thread https://forum.square-enix.com/ffxiv/...=1#post5348029 that has currently 49 pages with the very first post outlining what we want as healers, what we want as WHM, what we want as SCH, and what we want as AST.
They still didn't listen.
Just remove Broil while you're at it too. Let healers transition completely to part-time team members. No raid-wide or tank buster? Don't bother me, I'm trying to watch Kay's Cooking on youtube.
Summoner is finally getting real summons, but what if we let players be the summons? Just jump in after a big AoE to cast an Indom and then immediately leave. Cast Summon again if you need me, I'll be alt+tabbed.

Now you are just being silly. Why can't you just realize many healers prob majority hate having to balance a healing rotation for “optimal dps” while managing other players life. This breeds toxicity because unlike dps where their rotation is barely disturbed by bad players it is on healers and isn't good for them or the game. If it's all simple and the same parse lords can ignore the classes and go focus on dps as they shouldJust remove Broil while you're at it too. Let healers transition completely to part-time team members. No raid-wide or tank buster? Don't bother me, I'm trying to watch Kay's Cooking on youtube.
Summoner is finally getting real summons, but what if we let players be the summons? Just jump in after a big AoE to cast an Indom and then immediately leave. Cast Summon again if you need me, I'll be alt+tabbed.

It's true managing a rotation would be hard if it was always interupted when you had to heal. If only they had a way to make some actions not interrupt the rotations... oh wait...Now you are just being silly. Why can't you just realize many healers prob majority hate having to balance a healing rotation for “optimal dps” while managing other players life. This breeds toxicity because unlike dps where their rotation is barely disturbed by bad players it is on healers and isn't good for them or the game. If it's all simple and the same parse lords can ignore the classes and go focus on dps as they should
This isn't WoW. You don't have people constantly and randomly getting chunked for 60% of their HP and threatening death if you don't twitch-react to them. Feel free to take it up with the devs, but the running trend for many years now is that damage in Final Fantasy XIV is very, very predictable and on a literal timeline.Now you are just being silly. Why can't you just realize many healers prob majority hate having to balance a healing rotation for “optimal dps” while managing other players life. This breeds toxicity because unlike dps where their rotation is barely disturbed by bad players it is on healers and isn't good for them or the game. If it's all simple and the same parse lords can ignore the classes and go focus on dps as they should
Any time healing isn't needed and you're not DPSing, you're not doing anything. If you're not doing anything, you are disrespecting your teammates. Watching health bars like a hawk just means you don't know the fight. Simple as. Get better at playing a healer and you'll realize why it's interminably boring. Just because it's "stressful" when you're worrying about completely imaginary instances of damage that aren't happening doesn't mean it's fine for moderately experienced healers to be mashing one button for the vast majority of a Savage encounter.
What you're proposing is that the healer role should be completely occupied by bad players, and anyone who's remotely good at the game should "graduate" from the baby role. Well, that's already happening. But it completely contradicts your ego about being "the reason everyone is alive." You can't brag about being the thing that holds a party together when you're also advocating that your role be the tutorial role for people who haven't figured out how to use both of their hands at the same time.



Every post they make convince me more that they're either a troll or a curebot and in any way either of those two should be listenedThis isn't WoW. You don't have people constantly and randomly getting chunked for 60% of their HP and threatening death if you don't twitch-react to them. Feel free to take it up with the devs, but the running trend for many years now is that damage in Final Fantasy XIV is very, very predictable and on a literal timeline.
Any time healing isn't needed and you're not DPSing, you're not doing anything. If you're not doing anything, you are disrespecting your teammates. Watching health bars like a hawk just means you don't know the fight. Simple as. Get better at playing a healer and you'll realize why it's interminably boring. Just because it's "stressful" when you're worrying about completely imaginary instances of damage that aren't happening doesn't mean it's fine for moderately experienced healers to be mashing one button for the vast majority of a Savage encounter.
What you're proposing is that the healer role should be completely occupied by bad players, and anyone who's remotely good at the game should "graduate" from the baby role. Well, that's already happening. But it completely contradicts your ego about being "the reason everyone is alive." You can't brag about being the thing that holds a party together when you're also advocating that your role be the tutorial role for people who haven't figured out how to use both of their hands at the same time.
You dont even need to know a fight most of the time, unless you go in savage and stuff (and even there, the healing is not what will kill you most of the time). I don't understand how people can say you have to balance healing and dpsing: an aoe happens, use any healing you want, even a gcd, who cares, one from both heals and everyone is full? then you have 30 seconds of nothing.Any time healing isn't needed and you're not DPSing, you're not doing anything. If you're not doing anything, you are disrespecting your teammates. Watching health bars like a hawk just means you don't know the fight. Simple as. Get better at playing a healer and you'll realize why it's interminably boring. Just because it's "stressful" when you're worrying about completely imaginary instances of damage that aren't happening doesn't mean it's fine for moderately experienced healers to be mashing one button for the vast majority of a Savage encounter.
What do they do to have a hard time healing? Do they run 3 times the length of an aoe "just to be sure", do they wait 5 seconds after each of those "just in case"? just press your buttons and if something happen you just cancel and press the one you want: stay behind the boss, only move to be just out of the aoe, cast all the time and cancel if something is needed. Even if you only use GCDs and 0 ogcds, by following that, you can probably solo heal and do ok damage up to Extremes.




I fail to see how AST is fine in any way shape or form. How is having a near one to one healing style to WHM when it came AFTER WHM ok?
How is it ok for an AST-WHM comparison to look like this:
Benefic 1/Benefic 2. Cure 1/Cure 2.
Aspected Benefic. Regen.
Helios. Medica.
Aspected Helios. Medica 2.
Celestial Intersection. Divine Bension.
Arguably I'll admit but it's still worth a mention: Essential Dignity. Benediction.
That is seven heals pretty much shared between the two of them. Espcially with Nocturnal Sect now being removed. There was 0 mention of these abilities being changed. And if they WERE to be changed from WHM they should've been mentioned. This is unacceptable for 2 healers to play that similar to one another. Cause guess what? Cards vs Lillies don't mean that much of a difference.
And also guess what? THAT WAS ONE OF THE THINGS MENTIONED ON THAT FIRST POST.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
One could argue that they're just "the essential kit" for any healer to have, but there are ways to add stuff that do similar effects without them being copy-paste of each other, funnily enough:I fail to see how AST is fine in any way shape or form. How is having a near one to one healing style to WHM when it came AFTER WHM ok?
How is it ok for an AST-WHM comparison to look like this:
Benefic 1/Benefic 2. Cure 1/Cure 2.
Aspected Benefic. Regen.
Helios. Medica.
Aspected Helios. Medica 2.
Celestial Intersection. Divine Bension.
Arguably I'll admit but it's still worth a mention: Essential Dignity. Benediction.
That is seven heals pretty much shared between the two of them. Espcially with Nocturnal Sect now being removed. There was 0 mention of these abilities being changed. And if they WERE to be changed from WHM they should've been mentioned. This is unacceptable for 2 healers to play that similar to one another. Cause guess what? Cards vs Lillies don't mean that much of a difference.
And also guess what? THAT WAS ONE OF THE THINGS MENTIONED ON THAT FIRST POST.
Lightspeed. Presence of Mind
Neutral Sect. Temperance
Horoscope. Plenary Indulgence
Celestial Opposition. Assize
That said, AST also has extra skills like Earthly Star, Collective Unconscious and Synastry, that don't have any WHM equivalent, while WHM has the lily spells and Thin Air




So why not for the base kit as well? SCH has this. I don't see why AST shouldn't.One could argue that they're just "the essential kit" for any healer to have, but there are ways to add stuff that do similar effects without them being copy-paste of each other, funnily enough:
Lightspeed. Presence of Mind
Neutral Sect. Temperance
Horoscope. Plenary Indulgence
Celestial Opposition. Assize
Hells even in my own example we have it: ED and Bene. Both are essentially the same thing, but they do something different.
I don't see why it can't apply to the rest of AST's crossover with WHM and I don't see why we shouldn't be asking for those changes. Instead of having WHM or WHM but with cards why not have a regen healer? A pure regen healer. Your burst or on demand heals cost more, but your regens cost less in mana. That could be AST. That would be a completely different healing style. I'm all for it at this point.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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