I'd believe you if MNK had not gotten a rework. Or SMN had not gotten its third rework.I pay for the game too. So does everyone else. Not everyone wants the same thing son. So with that being the case, the devs can't really cater to anyone, unless it coincides with something they feel is bad for the game. Sorry, but this is the truth you must accept and deal with.
SCH got Energy Drain back after the Devs stupidly removed it.
Clearly Devs can cater to people. We're not being loud enough.

As always, subpar quality for healers :
Dps/tanks slides : 2-4 lines about the job changes
Healers slides : 1-2 lines about the changes (not counting SGE here)
Most job got a majority of their kits/rotations shown on the trailer. AST got a good bit, WHM a bit and SCH almost nothing ?
Was the SCH trailer bad on purpose ?
Did the SCH complaining for 2 years piss them off ?
Making a cool "upgraded" version of something(even if it's just a cooler animation with little to no potency to back it up in the end) would have been easy and have players exited about what it could be.
Showing Seraph ; maybe Selene ; ED just so we know it hasn't be removed again...
Heck, just some nice weaving would do the trick.
So many things to do to have a part of the SCH players be at least in a "eh, ok, we'll see" state instead of the same "SE IS BAD" that's been on for 2 years (kinda rightly so)...
I can understand them "not wanting to go back to 3.0" ; but the concept was supposed to be "bulding from 5.0" not "rollback to 5.0"
I also don't trust their "Healers split". They gave up the idea for M/O tanks but somehow felt It would work here ?
the PF going to be either "we need the heal"=2 pure or "we need both"=1 of each ; and it's probably end with "moar dps"=2barrierSGE




Honestly you shouldn't trust the healer split.
1) They attempted it with tanks and it has largely failed. They said in Shadowbringers early media they wanted dedicated Tank / Off Tank roles and that hasn't materialized at all.
2) They're not doubling down on the shield / regen dichotomy. Scholars have the same amount of regens as they do shields. Whm's have a beefy shield that's getting an additional charge in Divine Benision. ASTs have the biggest possible shield pre-pull right now. The shown skills for Sage had 4 regens and 2 shields.




Did they?
Do you have a source for that?
I thought I remembered them talking about how they wanted to abolish that dichotomy.
Exactly, it was a bad idea so they abolished it. They saw it was better that players bring whatever combination of tanks they enjoy, instead of "sorry, we need a MT and your class is an OT". Now for some reason they're repeating that old mistake with healers. If the party has a Sage, they want SCH to be locked out. If the party has an AST, they want WHM to be locked out. And for what? They haven't even created a distinctive pure/shield playstyle. "Barrier" is just a regular pure healer with a handful of shields. It makes no sense.
Tbh the difference between sage and whm is actually not much different in the dps department. Sage has a nuke and a dot like every other healer, a 45 sec bigger damage gcd(I think), a mini dark arts thingy, and a two min big damage gcd. Meanwhile whm has a nuke and a dot, a 45 sec ogcd and a 90 sec nuke(conditional).
Sage might have more compelling healing though.
Last edited by Acece; 09-19-2021 at 11:00 PM.



A low skill floor is fine when the ceiling hasn't collapsed. I recall leveling SCH as a second job in 3.2 and no, I didn't know how to use many buttons. But I could still shield, direct heal, place my faerie/execute faerie commands, and use DOTs in a simple and often reactionary way. I'll admit, the more "advanced" thinking and planning was beyond me, so it was really rudimentary play, but for dungeons and normal trials that was fine. Yet there was a high skill ceiling for those who were progging or just bored.
Even without the skill ceiling being as high as before, Scholar could still be more interesting. First, of course, would be to make sure the skills flowed together better. Second, they could have the faeries be more interesting since they are the standout feature. Something similar to what they appear to be doing with SMN. Add a third faerie, then leave Seraph to kind of be the healer's Bahamut. So you then builder-spender (or us charges on a timer) that can activate the different faeries to alter the effects of existing skills or have a new button light up. These don't have to be overly complicated, and can be designed in a way that even a clueless person still gets some benefit no matter which faerie they use for regular content. But, for high end content, the differences could really result in at least a somewhat more significant advantage. (And honestly even just having cool new visual effects really standing out for faerie summoning would make SCH more interesting.)
The floor would still be low (yay for me and my super-smooth gaming brain), the ceiling is not as high as it was in HW (sorry :\ ), but it could still be a significant upgrade.
EDIT upon re-reading: Yes, I recall the faeries having their own unique abilities that we could activate or leave to the pet "AI", but that isn't what I'm referring to in my suggestion taking a page from the new SMN. The little pet is still there just like for SMN but there would be phases initiated by activating one of the faeries. To use a poor example made up on the fly, perhaps one of the faerie's causes Biolysis to do more damage for X seconds each time Broil or Art of War is activated giving a kind of damage window. Another Faerie might allow Art of War to Blind targets. They would also have a unique affect on at least one healing spell as well. Sorry for the bad examples, I'm sure SCH mains can think of better ones.
Last edited by tinythinker; 09-20-2021 at 12:18 AM. Reason: clarification
Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
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just wondering does anyone know how the jp side feels about the changes?
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?



Yeah.. I’ll at least have one of my mains try out Sage. I get Yoshi was just bumbling around with it but I kind of wish someone was there fighting something just to have a better idea on how some of those skills work. This is gonna be one hell of an expansion..for better and worst…
Phlegma III has 2 charges, aoe 510 potency with 50% fall off and is an oGCD.
Tooltips say "This action does not share recast time with other actions"
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