Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100

    DoH levellng with 6.0 changes

    Levelling a crafter depends a lot on HQ mats, Ive read the liveletter and I have a friend who is not sure what this means, as they are still working on their crafters.

    Will that make crafting HQ items harder?

    As we all know, the more hq mats for an item, the better your chance to hq the finished item.

    So, anyone got anything on this? Im kinda confused.
    (1)

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    While this is of course relevant for Levequests, the bonus exp for the craft itself is not given for making HQ items but for filling up the quality gauge with your actions. By using all HQ materials you are basically lowering the amount of exp you can possibly get for a single craft by half.
    (4)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tint View Post
    While this is of course relevant for Levequests, the bonus exp for the craft itself is not given for making HQ items but for filling up the quality gauge with your actions. By using all HQ materials you are basically lowering the amount of exp you can possibly get for a single craft by half.
    It's not really relevant for Levequests. DoH doesn't "turn in" HQ items (save fisher). Their leves are self contained events.
    (1)
    Last edited by Deceptus; 09-22-2021 at 06:20 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,123
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    If Ishgard restoration turn ins are going to continue then making leveling harder would be welcome. Making high quality/collectability if you meet the minimum, isn't that critical with how much turn in based content there is.
    (1)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by VelKallor View Post
    Levelling a crafter depends a lot on HQ mats, Ive read the liveletter and I have a friend who is not sure what this means, as they are still working on their crafters.

    Will that make crafting HQ items harder?

    As we all know, the more hq mats for an item, the better your chance to hq the finished item.

    So, anyone got anything on this? Im kinda confused.
    I don't know what they said in the liveletter, but I do know that currently levelling a crafter does not depend at all on HQ mats.

    If you have decent gear and know what you are doing you can easily craft most items from NQ materials and get an HQ result.
    To earn maximum amount of XP per item crafted you are best off starting with NQ materials since the amount of XP you get depend on how much you increased the quality of the item while crafting, not on what the endresult is.
    (1)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by MistakeNot View Post
    To earn maximum amount of XP per item crafted you are best off starting with NQ materials since the amount of XP you get depend on how much you increased the quality of the item while crafting, not on what the endresult is.
    That's not accurate at all.

    You got the same exp regardless as long as the end result was HQ.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Deceptus View Post
    That's not accurate at all.

    You got the same exp regardless as long as the end result was HQ.
    No, you don't. You get exp based on how much you improved quality, so getting 100% quality when starting with NQ materials will give more exp than getting 100% quality when starting with HQ materials.
    (2)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,452
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    That's not accurate at all.

    You got the same exp regardless as long as the end result was HQ.
    I just happened to be crafting on my alt tonight and tried this out. HQ Adamantite Nugget with HQ materials was 149,696 and with NQ materials was 172,727. MistakeNot is right.
    (2)

  9. #9
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    I don't know what they said in the liveletter, but I do know that currently levelling a crafter does not depend at all on HQ mats.
    There are a few crafter quests that require an hq product to complete.
    (0)

  10. #10
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by VelKallor View Post
    There are a few crafter quests that require an hq product to complete.
    I think the point being that checkpoints in story do not equate to leveling.

    You can progress your XP without HQ mats/crafts quite easily. HQ crafting is expedient and necessary for some quests, but not necessary to progress to 80. Once you have overleveled a crafting class past the HQ quest, it's trivial to HQ something of a lower level without HQ mats.

    Also.. I expect there will be systems/skills implemented to facilitate crafting HQ at relevant level without HQ mats.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

Page 1 of 3 1 2 3 LastLast