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  1. #1
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by VelKallor View Post
    There are a few crafter quests that require an hq product to complete.
    There are many crafter quests that require you to craft an HQ product, but they can all be done starting with NQ materials. Easily so if your gear is up to date.
    It is only 4-star and Expert recipes that can be troublesome, and those are not required for any of the normal crafter quests.
    (1)

  2. #2
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    If I'm understanding what they said correctly, the non-HQ thing applies only to raw ingredients such as ore and skins. You can then craft HQ processed materials to use when crafting a finished item. I've been trying to figure out why they decided to do this since "saving inventory space" doesn't seem like a huge deal to me. I'm willing to bet that they're hoping to combat gathering bots somehow by making this change as we won't "need" to buy huge stacks of HQ raw materials to reliably craft that quest item we need to reliably HQ.
    (2)

  3. #3
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tint View Post
    While this is of course relevant for Levequests, the bonus exp for the craft itself is not given for making HQ items but for filling up the quality gauge with your actions. By using all HQ materials you are basically lowering the amount of exp you can possibly get for a single craft by half.
    I guess a close comparision would be collectibles.

    Quote Originally Posted by Deceptus View Post
    That's not accurate at all.

    You got the same exp regardless as long as the end result was HQ.
    This is incorrect.
    (1)

  4. #4
    Player
    Steelbreaker25's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    95
    Character
    Qasar Bayaqud
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Illmaeran View Post
    If I'm understanding what they said correctly, the non-HQ thing applies only to raw ingredients such as ore and skins. You can then craft HQ processed materials to use when crafting a finished item. I've been trying to figure out why they decided to do this since "saving inventory space" doesn't seem like a huge deal to me. I'm willing to bet that they're hoping to combat gathering bots somehow by making this change as we won't "need" to buy huge stacks of HQ raw materials to reliably craft that quest item we need to reliably HQ.
    Expanded inventory is a pretty common request. At the very least, it does work towards that goal by reducing the number of different items someone may have to carry around.

    There's also probably some measure of time saving on the development end to not have to create a HQ version of every material they add in a patch or expansion. Even if it only takes a minute of time for a developer to add a HQ item, that could shave off hours of work better applied elsewhere.
    (2)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Illmaeran View Post
    I'm willing to bet that they're hoping to combat gathering bots somehow by making this change as we won't "need" to buy huge stacks of HQ raw materials to reliably craft that quest item we need to reliably HQ.
    I doubt it. The bots are fine selling NQ.

    Most likely this change is to combat inventory bloat. With the amount of crafting materials in the game and hundreds more coming in Endwalker, we just don't have room anymore for doubling the number further with the HQ/NQ divide.
    (2)

  6. #6
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,888
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    My guess is that the NQ and HQ items were previously being treated as separate items in the various tables, instead of HQ being an attribute of the item on the same table. If they're trying to cut down the total number of items, then removing base HQ raw materials is one way to do that. Hypothetically, those kind of data tables are infinite, but if you're trying to optimize, you still want to keep the number of lines the system has to search to a minimum, and removing HQ raw mats would instantly halve it.
    (1)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,160
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    They're not being removed from the database altogether but they're being removed from the marketboard and you'll have to manually downgrade items before you can sell them as NQ.
    (0)

  8. #8
    Player
    Steelbreaker25's Avatar
    Join Date
    Dec 2018
    Location
    Gridania
    Posts
    95
    Character
    Qasar Bayaqud
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Iscah View Post
    They're not being removed from the database altogether but they're being removed from the marketboard and you'll have to manually downgrade items before you can sell them as NQ.
    I would imagine this is step one of a multi-step process, similar to how they phase out tomestones. First they remove the ability to get more, but allow players to trade in any HQ items they still have. A future patch will probably remove them from the game entirely.
    (0)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,446
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I would imagine the difficulty of crafting HQ items is adjusted accordingly with the removal of HQ raw materials.

    But the removed HQ items are things you would get from gathering as the DoL jobs, from mob drops, or bought from merchants.
    (0)
    Last edited by CaptainLagbeard; 09-22-2021 at 05:31 AM.

  10. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,111
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VelKallor View Post
    Levelling a crafter depends a lot on HQ mats, Ive read the liveletter and I have a friend who is not sure what this means, as they are still working on their crafters.

    Will that make crafting HQ items harder?

    As we all know, the more hq mats for an item, the better your chance to hq the finished item.

    So, anyone got anything on this? Im kinda confused.
    Leveling a crafter does not depend on HQ mats. I don't know where you got this idea.

    Things will be fine without HQ mats. Everyone will still be able to level. They'll just have to work a little harder to get HQ.

    Quote Originally Posted by CaptainLagbeard View Post
    I would imagine the difficulty of crafting HQ items is adjusted accordingly with the removal of HQ raw materials.

    But the removed HQ items are things you would get from gathering as the DoL jobs, from mob drops, or bought from merchants.
    Nothing needs to be adjusted. Final products don't need to be HQ to reward XP.
    (2)

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