It removes money from economy. That's the purpose. Is it insignificant? On a personal scale yes. Server wide? It removes hundreds of millions of gil daily. Along with hairdresser costs, repair costs, npc traders costs, melding costs... Do I need to go on or you get the idea?
ARR gear from NPC costs 10 000, while HW gear costs 30 000, I don't see anyone losing their mind over that "pointless" price increase.
Last edited by EriShvakh; 09-19-2021 at 09:45 AM.
Depending on what they are trying to achieve, whether pulling gil out of player banks, or to reduce certain server loads (or both) they could do what ESO does. Your first teleport each ~15mins is free, then the cost spikes up to a maximum value and ticks downward at 1 gold per second so that after ~15mins your cost is back to zero. Players teleport for free between any wayshrine as long as they use the wayshrine to do it instead of just teleporting from anywhere. People who want zero inconvenience pay a premium, people who will live with the inconvenience of travelling to the nearest wayshrine get free teleport. FF14 so far I havent found a mean to travel between major aetherites other than the teleport menu or map option, they could or should possibly look at maybe allowing aetherite to aetherite travel being free or reduced cost if trying to remove gil from the game. Or they could introduce flexible rates linked to the account level i.e. if you have a character at max level you have access to most gil making methods so prices are at their premium, while your highest level character is below the max you pay proportionate or some other normalised reduction in rates. Makes max level players who can make gil spend, and new players not get penalised by some of the ridiculous gopher questing the game is bloated with.
I am sure that the OP is aware that this is not a 1500 price across the board. The only people paying this would be upper level players, by which time, you should easily have enough gil to cover teleports if you need to use them.
lower level player will not be so burdened, which if they actually watched the presentation and had parked their "indignation" they may have seen before appearing to be ... hmm.. lets say "excitable"
I would imagine if they could implement those they would've done it already. They can't implement % of overall player's gil because gil on retainers effectively don't exist until you retrieve it. Same goes for player level. I'll just travel as lvl 1 fisher all the time reducing my prices to near 0.
We are penny pinching here, regardless. 500gil increase for a max level teleports is n o t h i n g for a max level player.
What even is this thread. Holy... Just walk or craft if it bothers you that much. Smh
Do like some mobile games and make a once a day gil quest.
But I would make it super easy however very tedious and time consuming while also making it have more unskippable long cutscenes than Preatorium and in the end... you get a coupon for 10k gil after essentially walking around the world twice while watching enough cutscenes to equal the length of the movie Titanic... >.>
Games is already too easy as is, people have way too much money and close to zero challenge or where to spend it in a meaningful way. Teleportation should be discouraged so people would roam around and use other transportation ways. If anything, current prices are about 5x too cheap, for teleportation. Just my opinion.
Not just @you, but a lot of people are assuming a LOT based on very little actual information.
The Devs said in some cases prices will actually be CHEAPER than they are now.
..And, as I said above, even the gopher time-waster quests pay you more in rewards than they actually cost to teleport, unless you're being really silly about your route.
Moreover, it's just stupid easy to make gil.
Last edited by kaynide; 09-19-2021 at 09:54 AM.
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