I don't think it's unfair to say teleporting in Final Fantasy XIV is a necessity. We're sent, so often, to every corner of the world that to try and walk the distance is an unfair debit on the player's time.

Whatever your belief about whether or not an increased teleportation fee is sustainable, whether or not the players can afford it, I don't think it's kind to increase these costs that have remained a fixed point, after so long.

At 1500 gil a teleport, we're in a territory where players will have to seriously begin considering whether or not a teleport is needed. "Maybe it's cheaper to buy this from the market board than from [Endwalker vendor]...", and these sorts of considerations have very troubling allegories in the real world. People are forced, every day, to decide between what's desired and what's necessary.

The XIV team has always been so supportive of players playing this game in a manner that best suits the player. To ensure that the player's enjoyment is paramount. To risk introducing the real life considerations that come along with surviving capitalism into a media meant as a form of - forgive me - Fantasy and escapism, is needlessly cruel.

It's very easy to say "well just run roulettes," or the like, but that's just more accounting. "I got 9000 gil, that's enough for 6 teleports before I have to run another roulette...", and we start treading on very grim wage slavery territory.

I don't have a perfect solution for gil inflation, other than to say that I really don't believe it's a problem that needs solving. Every market in the game is perpetually crashed, and restricting gil gains won't improve that. All I can say is that this is a path I really hope we can steer away from, and try to find a better way.

That's all.