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  1. #1
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Honestly i think us not having summons in pvp is more of a benefit for us, as having a giant demi primal out would paint a huge target on us as a problem to burn down. With the mini summons being one hit then done, we might see a return, of the illusion at least, of separate entities being called into the fight.
    (3)
    ~sigh~

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Roda View Post
    Honestly i think us not having summons in pvp is more of a benefit for us, as having a giant demi primal out would paint a huge target on us as a problem to burn down. With the mini summons being one hit then done, we might see a return, of the illusion at least, of separate entities being called into the fight.
    On the topic of minions in pvp. While it is from... WoW, a funny little thing i noticed while playing the "comp stomp" brawl which is a psuedo pvp match against machine trained AI was that the AI had learned to snipe minions... along with healers.

    So the AI had learned that either minions were a credible threat or just easy points to score...

    Another fun detail was they had actually learned to attack from blind-spots too, along with ninjaing the objective.
    (2)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Roda View Post
    Honestly i think us not having summons in pvp is more of a benefit for us, as having a giant demi primal out would paint a huge target on us as a problem to burn down. With the mini summons being one hit then done, we might see a return, of the illusion at least, of separate entities being called into the fight.
    I am your "average player."
    I'm bad at game design and I have a very skewed view of what's good. You're probably right, pets would be an awkward weakness in PVP... but that doesn't stop my simple monkey brain from wanting them ( T ~ T)
    (1)

  4. #4
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MercuryD View Post
    I don't think I've done PvP on summoner (i never do PvP really...) since we HAD pets in PvP lol
    You're missing out. SMN is absolutely NASTY in pvp lmao. We've got a couple of absolutely DISRESPECTFUL burst combos where we stun and then unload every instant cast ability onto a poor unsuspecting sap.


    Quote Originally Posted by ItMe View Post
    I am your "average player."
    I'm bad at game design and I have a very skewed view of what's good. You're probably right, pets would be an awkward weakness in PVP... but that doesn't stop my simple monkey brain from wanting them ( T ~ T)
    Lol familiarity comes with experience. In large scale pvp your general goal as an individual is to seem as unsuspecting as possible so the zerg will let you get away with being a problem. A demi bahamut floating around doesn't let that happen.

    Though, like I said, with primals now being little more than spell effects, we will probably see their inclusion again. (at least outside of trances)
    (1)
    ~sigh~