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  1. #7
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Cabalabob View Post
    The main thing for me that I’ve always hated on SMN is that the focus is on the caster and not the pet. This rework doesn’t fix that, if anything it doubles down on it. The gameplay they showed is fine, but the issue for me is the caster is using the attacks, I HATE that.

    It’s a simple change, make the summon stay out for the duration and use the attacks rather than giving attacks to the caster. Failing that, at least make it so the summon enhances carbuncle, so carbuncle is using the attacks rather than the caster.

    I just hate this design where the pet is just a bystander on a job where they should be central to the playstyle. I’d much rather the summons work like current demi bahamut than what they have in store.
    Then hopefully they will create a class for you, maybe beast master. Because THIS is what summoner should have been from the start. And it's what the lore says the SMN is, the egis were never supposed to do the attacks according to the lore. The summoner was supposed to assume the powers of the primal, and they have been doing just that ever since the trances and deathflare were introduced. Big summons come in, do a big attack and then screw off, onto the next. To hell with this running around with chicken nuggets with terrible clunky AI who barely make a dent. The fact that some people to this day will still defend old summoner who had an entire pet that was completely useless is beyond me. Good riddance dots and egis, they won't be missed. Especially the egis, bane was fun though. But anyway s,m literally have most of the major primals, more love than any class got this expansion spell-wise. A broken system in which some pets got no use, completely reworked into abilitiess that will ALWAYS be used. On top of that, gave Summoner a new heal, gap closer, melee attack and added on to bahamut phase. It's time to stop demanding more after getting everything.

    Quote Originally Posted by Talec View Post
    Lots of people seem to be happy about the summoner changes - but dunno I feel its just because it got even more flashier. But for what I see the problem seems to even get worse.
    Most of us are, it's the same general people making the same complaints that Yoshi listened to in the past that made the class such a confused mess for this long that left most people opting to play red mage and black mage instead of it while trashing it every chance they got. Sorry, but when the general consensus of a class everywhere you go is negative, there's something wrong. I hope he will one day give them the job they want, thankfully SMN is no longer a confused missmatch of a class. And i've played the class since ARR.

    This is the proper direction, take the one fun and interesting idea of summoner and turn it into a functioning rotation and class. Just looking at it, it already looks less awkward than current SMN. This also lays a more covenient groundwork for them to build up in further expansions

    Quote Originally Posted by MercuryD View Post
    Summoner wasn't ever really a "pure" summoner, meaning they only summon and have access to no other abilities. Like, classic and iconic summoners throughout the franchise like Yuna, Rydia, Eiko and Garnet were more White mages and Black mages with the ability to occasionally summon. This new iteration is the closest the mainline franchise will have to a pure summoner. Technically, Dissidia and NT Yuna could be called pure in the same way 6.0 is but I digress.
    Especially the more recent games like XV where in summons would come in, use their signature ability and then leave
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    Last edited by Vallhallix; 09-24-2021 at 02:18 AM.