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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 91
    Quote Originally Posted by aveyond-dreams View Post
    Gee it's almost as if this Final Fantasy XIV, as in the 14th title of the series so logically it would follow that some jobs stay thematically consistent-and improve upon their gameplay instead of turning them into ghosts of their former selves. Summoner has never been about poisoning your enemies/wearing them down with dots or wielding pets so pathetically weak that a substantial number of people want them deleted altogether in favor of actual summons.
    I don´t think that any FF title has been about Dots so far, but it´s pretty common in MMORPG´s. You need something to take care about while playing different boss mechanics. And just because something in the past didn´t had mechanic X, doesn´t mean that a new game of the series wouldn´t be slightly different, especially when it wents from soloplay to multiplayer and have to take care about balancing with a bunch of other classes.
    I would like to see a real summoner too, but the new isn´t one... just a string of some animations. Imagine it would be like the FF11 summoner with tons of pets, but what would you do here? Staying afk and watching? You need something to do next to your pets and Dots are a nice addition to this.

    I personally would even welcome MMORPG extended gameplay aka "skilltrees". Give us one tree which works more with dots, while the other is more pet-related and stuff like summoning bahamut or being able to have 2-3 pets at the same time could be the final skills. Ppl could choose, what they prefer and everyone is happy. But it´ll never happen anyway.
    On the other hand i won´t believe that the most ppl would enjoy a real summoner in this game since it would be way different from the older games one button play to summon nothing but an animation. (Oh wait...)

    It´s still a MMORPG in the first case and ppl shoul beware of this before they start their rundown of all FF games on their PS. The experience will be way different than the stuff they got used to. You could even copy & paste any other graphics on it. Even the whole FF14 lore got thrown into it without many thoughts into it. It matches together somehow, but it´s far away from being that FF experience i know from all solo games of the series i´ve played.
    (7)
    Last edited by ssunny2008; 09-23-2021 at 03:48 AM.

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Even the whole FF14 lore got thrown into it without many thoughts into it. It matches together somehow, but it´s far away from being that FF experience i know from all solo games of the series i´ve played.
    Or maybe it somehow matches together because a lot of thought was put into it?...
    And regarding DoTs, there still seems to be a sort of short DoT during the wind phase, which makes a lot more sense for SMN than things like miasma IMO.
    Also, DoTs have always been part of FF. And it was traditionally associated with Black mage's poison.
    I think they will obviously add a DoT mage in 7.0 (either green mage or time mage if I had to guess). And I think having SMN and DoT mage be two separate job is fine. Especially because SMN DoTs are not great in my opinion and a bit lackluster (maybe that's a hot take?). They are currently just something you had to pay attention to because it was there and that did not add much gameplay-wise than any other spell would. They could be a long cooldown nuke and it would pretty much be the same thing, but less tedious.
    You just put them in your rotation and be done with it. It's the same reason they are removing NIN's DoT. It is just busy work. BLM at least have a proc tied to it...
    SMN has basically nothing to make the DoTs interesting/rewarding. So I much rather have them make a separate DoT job in the future which whole gameplay focuses on DoTs at least as much as BRD does.
    (2)