Quote Originally Posted by Rika007 View Post
I noticed that energy Drain seems to be on a minute long cool down but we still only get two stacks of aetherflow from it. This should be reconsidered. With a lot more instant casts it seems and summoner remaining mobile keeping more oGCD's is very important, so I would suggest keeping the cool down on it at 30 seconds to keep the job feeling busy.

Retro Edit: Now that I see that Ruin 4 procs only ONCE off of aether flow and that there is no on call OGCD to get the opener moving, I would say this is another thing that needs to be re-considered. Right now based on what we saw from Yoshi's play through, there will be a lot of clipping in the summoner opener with trying to get out everything as you ramp to bahamut. Ruin 4 being tied to a minute long cool down on energy drain doesn't seem like the best idea. Maybe making it a charged action would work better.
There is no ramp up to bahamut.