Honestly this is a big step in the right direction in regards to flavor, visuals and core mechanics, and I whole heartedly approve of getting rid of the Egi system as it existed, but I feel like it just needs a couple more things.

1)There needs to be more buttons to press. I feel like with the amount of buttons that this rework is removing, having Ruin III and Outburst transform into different skills was the wrong way to go, even though I understand that they're trying to reduce button bloat. Rather have a set of like 3-4 buttons that do different things while each Summon is active and mess around with the order and type of activation of those buttons in order to make it feel different between the different Summons.

1a) We need more weaves. With the sheer amount of Instant cast GCD abilities, we need *something* to do between those casts, otherwise it's gonna get Dancer levels of boring. There's just not enough depth to what we're seeing so far, very few optimization points for gameplay, even more so than the step down from StB SMN to ShB SMN.

2) We need some kind of buff or timer management, though it seems like they're getting rid of that as a mechanic, as it's going away for pretty much every class except Bard and Reaper, but there needs to be something to keep track of outside of just how many charges you have on your Summon abilities.

3) Removing the differentiation between Bahamut mode and Phoenix mode is a mistake in my opinion, since prior to EW there was at least some difference between how they played. Maybe keep Fountain of Fire->Brand of Puragtory gameplay, and add something similar to Bahamut like a 1->2->3?