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  1. #11
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rika007 View Post
    this new XIV summoner fits in perfectly with how FF summoners have been. Let's look at two of FF's most iconic Summoners (if not THE most iconic ones) Yuna and Rydia. Yuna is a primarily summoner/healer who brings out a big ass summon who does some big power attacks then leaves if it is defeated. The summons are very similar to demi's in that way, the only difference being the summoner takes the place of the party. Rydia on the other hand just calls on a summon, it comes in, does a super move and leaves. This is very simmilar to the new summon gems.
    Oh yeah and let’s not forget those famous parts where Yuna and Rydia started using meteor strike and dashing into melee range with their fire charge for the next 30 seconds after summoning ifrit to do his one move.

    That is my issue with this new design. The thing I’ve hated most about SMN since HW has been trance. It was a bandaid fix for the janky pet AI to put all the focus on the caster. They started to move away from that with demi summons and I was happy with that, we started having decent sized pets using powerful attacks while also attacking in tandem with their summoner casting filler ruin spells with egi assaults (more pet attacks) between demi summons. Trance started to feel like the bandaid was starting to peel off and I was hopeful that for endwalker it would be gone entirely and replaced with more demi summons.

    But the rework has gone in the complete opposite direction and put all the focus back on the caster. The pet is only there for a second followed by the summoner doing all the work while his carbuncle literally sits and watches.

    Why couldn’t these new primals just work similar to demi primals? Just stay out and when you press the next attack button, instead of the spell coming out of YOU it comes out of the summon? There would be absolutely no change to how the job functions, it would be a purely aesthetic change that would make the summoner into a summoner rather than a discount black mage. And if screen clutter from the big primals is a concern, make it so they elementally enhance carbuncle and do the same thing with him.

    In the end my issue is one of aesthetics and you can argue that it’s a minor gripe, but aesthetics are important. If they made black mage into a melee job that mainly attacks with their staff and casts one spell every 5 minutes, it doesn’t matter how fun to play the job is, or how viable it’s rotation is, any real black mage player would not be happy with it, because that’s not a black mage.


    Quote Originally Posted by Roda View Post
    So...
    Distracting from the argument over who deserves to be happy with the game....

    Is it just me, or does the flow from phase to phase feel... off? Like the progression is backwards?
    This did cross my mind but we’ll just have to wait and see on that front. When I have some spare downtime in endwalker I’ll probably start a new character and see how the job progresses from level 1 AND see how/if they changed the SMN job quests around the rework.
    (2)
    Last edited by Cabalabob; 09-20-2021 at 12:20 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.