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  1. #13
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    I don't need to write an essay to explain my thinking. Poison mage gameplay was bad. The summons which are the core thing about summoner were also bad. There is no need for me to articulate this further. There's nothing vague about it. The class was a broken disjointed mess that was trying to be everything at once, and now they've fixed it by giving it a focus around summon magic. I am thankful that Yoship gave us a summoner that feels like a summoner now.

    You can choose to continue debating this issue if you wish, but you will not convince me that 5.0's warlock is better than what I've seen of the summoner we are getting in 6.0.
    You don't need to do anything. But if you want to have your posts be taken seriously, then you need to explain yourself instead of stating your feelings as some objective fact and to stop with the name calling of other people who have different opinions than you.
    Honestly, that name calling, and your refusal to explain anything from your position (and, honestly your admitted lack of experience playing summoner in content) gives off the impression to me that you don't understand how summoner currently works (or, also an option, you don't understand how warlock works). And if you don't give off the impression of understanding the job, then how can we trust that you know the breaking points it was coming to (dot's weren't it, and it's still coming), or where the gameplay systems clashed with the summoning mechanics (the only problem with the dots were their particle effects and names, other systems were far more in the way of the fantasy, job flow, and progression). My questions are me literally trying to help you help your own argument.

    Like, if you want, I can help you in front of a dummy. The rotation isn't hard or clunky (it's not going to be any more streamlined in EW), and honestly the dots take up about as much brainpower as your favorite caster, BLM, probably less so 'cause BLM has reactive procs to deal with and manage.


    Quote Originally Posted by Grimoire-M View Post
    Personally I'd rather they had embraced actual pet management instead of these fake Egi avatars. The system wasn't that far from being fixed entirely. And current Summoner was the pet job where it felt the most fluid on too due to how pets were woven into the rotation.

    Aesthetics aren't always mechanics. Mechanics are, however, Aesthetics. And when it comes to current Summoner, I wanted its Arcanist sub-theme to remain a core part of the role, with the Summoner theme highlighted in Demis. Thus, these pseudo-bardsongs irritate me, not because I think there's a problem with people who hated the DoTs, but because it could easily have been kept around.

    To me, SE gave up, plain and simple. Will people it enjoy it? Sure. Will it have as much depth? No. Even Stormblood Summoner had more, and for the WRONG reasons, imo.
    Imo they needed to change how they approach(ed) and use(d) demis to fix what was/is coming.

    But I am the same mind of you who wanted to be a powerful arcanist who also controlled the power of summoning (like how in previous FFs summoners had a second role). I'm glad that at least not EVERY attack is tied to another entity doing something instead of me.
    (4)
    Last edited by Roda; 09-24-2021 at 08:40 AM.
    ~sigh~