Fair point. I hope this is just one of the many (so far) iterations of SMNs until there could be some sort of middle ground for both types of summoners.I mean I don't know if that's really accurate, this new XIV summoner fits in perfectly with how FF summoners have been. Let's look at two of FF's most iconic Summoners (if not THE most iconic ones) Yuna and Rydia. Yuna is a primarily summoner/healer who brings out a big ass summon who does some big power attacks then leaves if it is defeated. The summons are very similar to demi's in that way, the only difference being the summoner takes the place of the party. Rydia on the other hand just calls on a summon, it comes in, does a super move and leaves. This is very simmilar to the new summon gems.
The problem with this thought is... They have tried that. Literally for 8 years through at least 4 different reworks they have tried to figure out the pet AI and put it into a playable state that players have liked. And they have failed at each attempt. No matter what the devs tried, the players haven't really gravitated to a pet system that did what they wanted and expected of it. At a certain point if you cant fix a problem despite giving it your best effort, removing the problem entirely so you can focus on something new is a valid way of handling it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

