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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Guess we're Bard and Ragnarok Online Sorcerer now. Instead of Ruin it's Psychic Wave, Agni/Tera/Ventus, and their insignias. Props for keeping Aetherflow around I guess, gotta pretend to be Arcanist still. They literally couldn't even give Carby an auto attack, so Tataru's does more than ours does now. Woooo.

    I'd be fine with it if healers literally got anything apart from Sage's existence. Give Scholar Bane and DoTs and I'd be happy with both sides of Arcanist growing into their own. This is the aesthetic people wanted so I'm not mad about it (I know damned well it's cool looking as shit, but I'm a mechanics guy, not a graphics guy), but I can already tell the rotation is going to get boring real fast (1-2-3 You-Don't-Fool-Me). I might actually commit to Bard as much as I hate that class still cause at least it actually tried to keep DoTs.

    On the plus side, no Tri-Disaster Resets.
    (5)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    809
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    It's amazing how people are never happy,
    the rework seems to be good, and everyone here knows how badly this job suffered from the pet AI.

    don'ts stay from the past, I'm not saying that the new Summoner will be perfect when it comes out, but it's a new job and therefore still in testing and it may still have some fixes before the release of the 'extension, or 6.1
    but we must admit one thing, the summoner looks more like what we imagined of a summoner than a ruin / dot mage.

    For the moment everything is in the state of speculation so wait until you have it in your hands.
    (3)

  3. #3
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by remiff View Post
    It's amazing how people are never happy,
    It's what happens when you promise 2 different class designs with pedigree vs in-practice for two different camps to get attached to.
    (3)

  4. #4
    Player
    Ailuron's Avatar
    Join Date
    Jul 2021
    Posts
    24
    Character
    Ailuron Kagon
    World
    Atomos
    Main Class
    Arcanist Lv 80
    Idk.. If we don't have to manage DoTs or pets skills.. what do we manage now? or is it just pop a primal-themed stance and run around in circles, instant casting that particular primal's flavour of spells, by yourself and not through a summon? Cut out the instant cast and running around, whats left after that? a generic stand and cast caster?

    Very mixed feelings about this. But like most say, have to wait and see...

    Although safe to assume, the fantasy of a pet class is all but dead, with carby/egis being, technically, nothing more than aesthetics (hey look I have a familiar, I could actually summon something for more than 2 seconds besides demi-bahamut or firebird, still.. right? right...? ahaha..)
    (2)
    Last edited by Ailuron; 09-19-2021 at 03:02 PM.

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Marxam View Post
    1. Emerald (magic ranged), Topaz (support), Ruby (physical melee) carbuncle reworked into magicite that you attune Primal's of your choosing. Egi animations is purely glamour and skill set is tied to the magicite. Ex. Attune Ramuh to Emerald magicite for magic dmg or Topaz for support will be the same as Carbuncle attuned to the same magicite.

    2. Carbuncle is your starting summon but can be attuned to different magicite or removed entirely for other pirmal egis.

    3. Dreadwyrm Trance reworked into Primal Trance. Exact same as Dreadwyrm Trance but summons a larger version of the currently summoned egi. Ex. Shiva-egi attuned to Ruby magicite will become Shiva when in Primal Trance and uses Diamond Dust when you enkindle. Trance ends upon use.

    4. Judgment Trance summons Alexander. Recast timer shared with Bahamut, similar to Dreadwyrm trance and Phoenix. Auto attacks deal aoe instead of single target. Trance rotation at lvl 90 will be Primal > Bahamut > Phoenix > Alexander > repeat.
    Source: https://forum.square-enix.com/ffxiv/...culation/page2

    Pretty damn close to what I suggested last year. Seems like they "occasionally" look at the ENG threads. All we need now is Alexander and other Primal like Shiva, Ramuh etc. Maybe as glam?
    (0)

  6. #6
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    I have two suggestions :
    1) add Levi, Ramah, Shiva. Make it like this: Bahamut->ifrit,titan,garuda->phoenix->Shiva, Levi, Ramuh-> Bahamut

    2) add a DoT mage in 7.0
    (2)

  7. #7
    Player
    Alundarus's Avatar
    Join Date
    Jun 2019
    Posts
    8
    Character
    Alundarus Leinhart
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Garnix View Post
    I have two suggestions :
    1) add Levi, Ramah, Shiva. Make it like this: Bahamut->ifrit,titan,garuda->phoenix->Shiva, Levi, Ramuh-> Bahamut
    I could definitely see this happening in 7.0 (and I hope it does, because that would be very cool)
    (1)

  8. #8
    Player
    XmissionsX's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Wighard Marcellos
    World
    Zodiark
    Main Class
    Summoner Lv 90
    I personally am extremely disappointed with the ew smn changes. I just leveled my smn to 80 and it feels I leveled the wrong job.

    Jokingly announcing that there will be three new jobs in ew effectively announcing the end of current summoner was not funny to me. As I spend a lot of time perfecting the rotation and learning proper pet management.

    I personally choose smn as it had a complicated busy rotation with added depth in keeping up dots and manage pets. I loved especially in dungeons run to apply the dots bane and pets just at the right time while the tank wall to wall pulled the mobs.

    The point is that I choose this job because of the unique actions and now they all get removed and I am left with a completely different job, it did not help that the summoner demo showed a extremely simplified rotation also which didn’t look that interesting or challenging.

    It’s now a flashy mage with fun graphics spell effects which add nothing mechanics wise and I really could care less about. Most people don’t even have full spells effects enabled so never will see them anyway.

    Guess I now have to decide if I try to grind a BLM to 80 in 2 months before ew As the blm looks way more interesting now then ew-smn or just stick with the newly added job ew-smn.
    (4)
    EQ, EQ2, Darkfall, hardcore MMORPG player. After 15 year break returning as a casual player taking it slow this time.

  9. #9
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    SMN main here, I'm not a hardcore player but I very much enjoy endgame content (about to clear TEA as SMN) and find optimization interesting and fun, so what I'm gonna say will be mostly negative... I'll be judging from what they showed us in the LL and analysis from the community.

    They pretty much took the resource management aspect of SMN and threw it out of the window. No more dots managment. No more Ruin IV stacks management. No more movement management. No more CDs/oGCDs management. Oh yeah they kept aetherflow, the worst thing SMN had in its kit.

    If you remove the fluff, this is the amount of skills 6.0 has, and it's pretty much all instant GCDs:


    And don't tell me "You get different spells once you summon/use primals." In the end you're still pressing the same button with a different animation. And STILL, they're not even oGCDs. They reduced the job to a 1-2GCD rotation, with plenty of weave space but no oGCDs to weave in.

    Having more conscious options and choices you need to make in a rotation is more objectively interesting than not having those decisions. And 6.0 SMN doesn't have those choices. The direction the job is taking thematically is good, but it feels half-finished, underdeveloped. Or like a Physical DPS with half the spells in Caster gear.

    6.0 SMN will have the complexity and numbers of spells of a lvl 50 job. From fairly complex and rewarding job, to well, braindead. Beginners and casual players will love it, SMN mains/endgame enthusiasts already don't like it.

    In 6.0 me and other SMN mains won't be able to play the job we loved anymore. It won't have the same depth and complexity it currently has. It's just depressing. If I wanted to play a simpler job, I wouldn't main or enjoy SMN.

    This is not about not having dots anymore, this is not about pet AI, this is not about "better or worse." This is about replacing a job with something completely different, and on top of that it feels unfinished...
    (11)
    Last edited by Miemi; 09-20-2021 at 12:40 AM.

  10. #10
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    1,005
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I absolutely love the new summoner changes. All I ever wanted was to be an actual summoner. I also love the physical range jobs so summoner going that direction with lots of instant cast makes me happy.

    I hated the dots so glad they are gone. I don’t think there will be an actual optimal rotation to it because of so many ogcds and that is just fine by me. It’s my main job and I haven’t been happy with it for a very long time so seeing the 6.0 changes just brings me so much joy. We’re no longer knock off wow warlocks.

    Thank you SE! All I want now is shiva, leviathan ramuh and Alexander and I will be the happiest summoner ever!
    (4)

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