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  1. #1
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CasterSvarog View Post
    you can't use Enkindles and Aetherpact in the same phase.
    Just a minor nitpick, you should be ABLE to use Searing Light (new Aetherpact/Devotion) during a semidemi phase. You can't weave it with the summon spell itself, but once the primal animation ends, carbuncle should return and be able to be commanded to use it. Though, you probably shouldn't use it during the semidemi phase unless you're just about to go into your demi phase, or you've messed up royally in an encounter and desynced yourself from the group's burst. (could change as we get numbers, but it would be confusing if your big blockbuster summons didn't get the buff phase focus.)

    Quote Originally Posted by CasterSvarog View Post
    Personally, I think [...] the Summons/Trace buttons should be made into ogcds as well. Then you could at least have some kind of opener like the one we have now: Using Egi assault 2 which is used to weave in dreadwyrm trace, then we can use insta casting ruin 3 to weave death flare and Demi-Bahamut. I think something like that would at least make it feel faster.
    I'm not sure about the summons/trance being ogcds would be a good thing. With the loss of egi assaults, ruin II (lol), DoT hardcast timings, and a decent supply of ruin IVs, we've lost a good amount of ogcds outside of our semi/demi phases, and that could cause cast timing issues in between our phases. But that's just a gut feeling. I'd have to actually have some finger feelings to be sure about it.
    (0)
    Last edited by Roda; 09-23-2021 at 10:09 AM.

  2. #2
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Roda View Post
    I'm not sure about the summons/trance being ogcds would be a good thing. With the loss of egi assaults, ruin II (lol), DoT hardcast timings, and a decent supply of ruin IVs, we've lost a good amount of ogcds outside of our semi/demi phases, and that could cause cast timing issues in between our phases. But that's just a gut feeling. I'd have to actually have some finger feelings to be sure about it.
    Honestly, the only reason I even dared bring up that idea was because of the change done to Ruin 3, which seems to have a 1.5 second cast time. Because of that, it should be possible to weave in 1 ogcd.
    (0)

  3. #3
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CasterSvarog View Post
    Honestly, the only reason I even dared bring up that idea was because of the change done to Ruin 3, which seems to have a 1.5 second cast time. Because of that, it should be possible to weave in 1 ogcd.
    Yeah that might allow for enough wiggle room, but I'm also just thinking about how wonky server connections might be and how short .5s is. ;x


    Also correction to my post "a good amount of Instant cast gcds" instead of "ogcds"
    (0)
    Last edited by Roda; 09-23-2021 at 10:14 AM.
    ~sigh~

  4. #4
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    279
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Roda View Post
    Yeah that might allow for enough wiggle room, but I'm also just thinking about how wonky server connections might be and how short .5s is. ;x


    Also correction to my post "a good amount of Instant cast gcds" instead of "ogcds"
    It would, that's how AST works. The gcd is 2.5s, 1s is plenty to weave an ability. And a 1.5s cast for a primary filler spell is excellent for mobility, not that SMN ever had a problem there.
    (3)

  5. #5
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tulzscha View Post
    It would, that's how AST works. The gcd is 2.5s, 1s is plenty to weave an ability. And a 1.5s cast for a primary filler spell is excellent for mobility, not that SMN ever had a problem there.
    Yes 1 second is enough to weave, but maybe not those 3 mega animated spells you know ?
    (1)

  6. #6
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    Lots of people seem to be happy about the summoner changes - but dunno I feel its just because it got even more flashier. But for what I see the problem seems to even get worse.

    Since years we complained the clunkyness of this class and now we get a Summoner that goes through 6 different phases for one rotation? carbuncle, bahamut, garuda, ifrtit, titan, phoenix and then again? How long will our opener be? 2 minutes 20 seconds? How is that no more clunky?
    (1)

  7. #7
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Talec View Post
    Lots of people seem to be happy about the summoner changes - but dunno I feel its just because it got even more flashier. But for what I see the problem seems to even get worse.

    Since years we complained the clunkyness of this class and now we get a Summoner that goes through 6 different phases for one rotation? carbuncle, bahamut, garuda, ifrtit, titan, phoenix and then again? How long will our opener be? 2 minutes 20 seconds? How is that no more clunky?
    It'll be 2 minutes rotation, same as always.
    ifrit, titan, and garuda only last for a set amount of gcds that are designed to take up the 45 seconds in between your demi summons.
    (3)
    ~sigh~

  8. #8
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    When it comes to lore restrictions vs fun gameplay, games tend to do better when they go the fun route.

    For example, “due to lore” in WoW the developers continued to refuse to add playable High Elves despite a consistent push from the community and instead added Void Elves out of nowhere, ala 2019 fanfest when Hrothgar were revealed instead of male Viera. While in WoW it took the most recent Blizzard scandal for the devs to finally relent and give them High Elf customization options, here in FFXIV it only took a single expansion cycle for them to give the playerbase what they were asking for.

    It’s a shame that it took this long for them to get summoner right, but I commend them for doing so at last nevertheless. I do not care at all about lore restrictions that can be written out easily. Even the existence of G’raha Tia as a main character would not be possible if they held true to such stringent restrictions since Miqo’te men are just as rare if not more than Viera, and he's become one of the most popular and beloved characters in the entire game.

    Moving forward, the most logical progression would be for summoner to gain new summons whether they are trance upgrades/one offs like the new Ifrit/Garuda/Titan. Some likely candidates would be the Warring Triad, Alexander, Leviathan, Ramuh, etc. The possibilities are endless now that the class is no longer a poison mage.
    (1)
    Last edited by aveyond-dreams; 09-24-2021 at 02:16 AM.

  9. #9
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Stringent lore restrictions that negatively impact people's enjoyment =/= the thematic basis or structure of longstanding jobs. If you cannot understand this, there is little point in pressing the issue further because you are clearly grasping at anything and everything to justify the failed state of current SMN. After 8 years of warlocks telling me to go play another class or another game, I’m merely saying the same that was said to me for so long.

    Indulging their requests for so long brought the class to its breaking point. So please go play bard and leave us real summoners in peace, unless your intent is to also destroy that class mechanically and aesthetically after it too was fixed for 6.0 by giving it more musical abilities. If you cannot find any satisfaction, then simply take a break until 7.0’s new dot class is released. You won’t have to wait nearly as long as I did for a real summoner in this game, that’s for sure.

    Also, G'raha Tia essentially was sacrificed seeing as how in previous games, crystallization = death or passage into immortal life/heaven. Again, another recurring theme in the series. However, his survival will ultimately be for the better since he not only adds functionality as an all-rounder trust for EW but also adds more to the story as a new party member who gave so much in order to be a part of our journey.
    (3)

  10. #10
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by aveyond-dreams View Post
    Stringent lore restrictions that negatively impact people's enjoyment =/= the thematic basis or structure of longstanding jobs. If you cannot understand this, there is little point in pressing the issue further because you are clearly grasping at anything and everything to justify the failed state of current SMN. After 8 years of warlocks telling me to go play another class or another game, I’m merely saying the same that was said to me for so long.
    You know a class is broken, when you have to constantly defend it in every conversation. Literally me anytime summoner is the topic even in-game lol. There are a minority who liked the broken state of SMN but that much more who hated it. The amount of times you see ''I might actually play summoner now'', ''they made summoner cool'', in all the reactions is very telling of the sentiment held for summoner compared to all other jobs heh.

    All that remains that needs to be fixed now, is physick. WHY IS IT STILL THERE.
    (3)
    Last edited by Vallhallix; 09-24-2021 at 02:57 AM.

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