Each healer has its small quirk when it comes to DPS or movement.

WHM has the lillies for movement and Bloodlilly for offensive movement (Which is so limited and boring it might warrant a rework. Also potencies definitely need an adjustment.)

SGE has Toxikon, which honestly, alongside Pneuma is the most engaging thing about the class and the dps of healers in general. Optimizing shielding during transition phases for future movement is kinda fun.

AST has uh... Lightspeed which you essentially use along Astrodyne and divination. I guess aligning buffs has its charm.

SCH has Ruin II. And Energy drain. Which you weave during burst phases then use Disspation to get another three stacks.


Honestly the whole aspect of AF is kind of frustrating. Some people think its a cool and interesting "choice" that this job gives you a little dps boost for sacrificing AF to use Energy Drain, but as long as SGE can do more dps and retain its Addersgall for healing without sacrificing any healing oGCD, SCH is going to feel skewed, no matter how good its numbers are.