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Thread: Broil

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  1. #11
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Boizinho View Post
    Astro's basically the sole exception with its card busywork. Outside of that, yes you pretty much have 12-15 buttons for "heal stuff" on any given healer. Their differences aren't interesting either. There's a clear priority list to follow on which ones to use first, and the gaps in raid-wide damage can be so long that it becomes a non-decision anyway. You Excog one tank buster then what do you use for the next one? Excog. Sacred Soil a raid-wide and what do you use next time? Sacred Soil.

    You're acting like healer toolkits are some kind of complex swiss army knife, but when you unfold all the tools inside the knife you realize it's 20 corkscrews, some smaller and more rusted than others, and you're just sitting around hoping that someone has trouble opening a wine bottle so you can feel useful for 3 seconds before folding up the knife and putting it back in your pocket. Give the Fire 1 spamming BLM 12 different versions of Addle, some stronger than others, some on the GCD and some oGCD, and see what kind of complex gameplay loop comes out of it. It would play exactly like healers do now. They would wait for the boss to cast a raid-wide, use the strongest Addle that was off cooldown at the time, and go back to Fire 1.
    If you put it that way, aren't DPS jobs boring as well?

    What are the DPS toolkits about? They are all damage. Even more brainless than healers because most dps abilities are used as soon as they're up. No thinking nor decision making is required.

    There are some exceptions though, like mitigations and utilities here and there, but you get my meaning.
    (1)
    Last edited by Aword3213; 09-22-2021 at 06:24 PM.