Unfortunately the player base does not agree with your assessment of the healer skill ceiling being low.You don't even use your full kit in week one progression. It's never been about balancing the kit around prog, it's about balancing the kit around entry-level skills. That's all it is.
The complaints are about the role not having any substance to it beyond that. Optimize your healer a bit and you're done no matter how much leeway you have to improve, you're capped at a godforsakenly low skill ceiling. Getting lower by the patch. It's just poor design and alienating a key demographic: healer mains.
I don't think that's an accurate statement at all. Many are complaining about the bland, one-dimensional, limited options available to healing jobs already. But, I can only speak for myself and I too think healers in FF14 are terribly designed and too boring to play.
Anytime someone says "the player base thinks X," they're just trying to drum up support for the invisible army they wish they had because they certainly don't have any more access to that kind of information than you (or anyone else) does. Certainly enough of it thinks the healer skill ceiling is too low that it creates lively conversations across multiple media sites and suggests the existence of at least multiple opinions, so it's safe to assume that such trite statements as "the player base does not agree" have no value.
If you want complex then play a dps people are too busy crying that healing is like playing soraka/yuumi when they want healers to be like zed/yasuo. Healing should be simple as it’s one of the most needed and respected jobs. It also is the thing that is in short supply. So why wouldn’t SE make it simple? Broil spam away I say.Anytime someone says "the player base thinks X," they're just trying to drum up support for the invisible army they wish they had because they certainly don't have any more access to that kind of information than you (or anyone else) does. Certainly enough of it thinks the healer skill ceiling is too low that it creates lively conversations across multiple media sites and suggests the existence of at least multiple opinions, so it's safe to assume that such trite statements as "the player base does not agree" have no value.
I take it you don't understand what "high skill ceiling" means, since you're obviously confusing it with "high skill floor." Jobs can have complexity that raises the skill ceiling without making them difficult for people to pick up and play effectively, so it's not like just raising the skill ceiling would turn people away from the job.If you want complex then play a dps people are too busy crying that healing is like playing soraka/yuumi when they want healers to be like zed/yasuo. Healing should be simple as it’s one of the most needed and respected jobs. It also is the thing that is in short supply. So why wouldn’t SE make it simple? Broil spam away I say.
False because people will have expectations of you to be at said ceiling. For example “You are doing expert trials without the ability to use X skill extremely well??!?”I take it you don't understand what "high skill ceiling" means, since you're obviously confusing it with "high skill floor." Jobs can have complexity that raises the skill ceiling without making them difficult for people to pick up and play effectively, so it's not like just raising the skill ceiling would turn people away from the job.
Healers in FF14 aren't terribly designed, they heal just fine. What you all are asking for is some kind of dynamic DPS rotation which clearly the dev team is not interested in doing and I don't blame them.
There's an entire forum full of threads that agree with my sentiment. Over the past 3? years too. And about two people in this thread that agree with you. And let's be honest, a lone cowboy here making statements for the "player base" is super sus. Unless you have access to data channels we don't I call BS.
And don't get me wrong. The healers are fine for people with little experience or no desire to optimize and attain a higher skill tier at the role. But anyone who's going to main the role and get better at it will hit the ceiling really fast. And in an MMO that people are going to play over a long period of time... That's pretty much anyone who's going to main the role seriously.
Last edited by EaMett; 09-21-2021 at 01:37 PM.
And there seems to be an entire team of Devs that aren't in agreement with your sentiment.There's an entire forum full of threads that agree with my sentiment. Over the past 4 years too. And about two people in this thread that agree with you. And let's be honest, a lone cowboy here making statements for the "player base" is super sus. Unless you have access to data channels we don't I call BS.
And don't get me wrong. The healers are fine for people with little experience or no desire to optimize and attain a higher skill tier at the role. But anyone who's going to main the role and get better at it will hit the ceiling really fast. And in an MMO that people are going to play over a long period of time... That's pretty much anyone who's going to main the role seriously.
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