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Thread: Broil

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  1. #1
    Player
    Karthunk's Avatar
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    Mar 2018
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    Character
    Engrace Fidem
    World
    Famfrit
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    Gladiator Lv 80
    Quote Originally Posted by FoxCh40s View Post
    I've run Savages, I've run Extreme's, I've healed on every single Job for 8 fucking years. Only one healer is needed in most content, two healers is actually pointless once gearing hits a certain score. Healing in Savage really isn't that difficult, and consists really of just subsisting of of oGCD's.

    You know NOTHING, and your ignorant statement shows it.
    Need a Snickers? I know over exaggeration when I see it. Maybe playing a Sage will fill your need to click a few more dps buttons?

    Quote Originally Posted by ForteNightshade View Post
    I pulled a random blue tier log just now for the sake of argument. Both healers have near identical DPS and HPS percentiles. So neither "chad'd" the other nor were they top high end raiders. These are fairly average logs from E9S. In just three minutes, 68% of the White Mage's casts were Glare while 55% of the Scholar's were Broil III. They both spent more than half the entire first three minutes of Cloud of Darkness pressing a single button.

    "Well, that's just the first three minutes!"

    When they clear the entire fight, both percentiles drop by only 5-ish%. The White Mage still spent 64% of their casts on a single button. And this is Savage. While it may be the first floor, it's supposed to be difficult content. What's even worse is when you add Misery and Dia into the equation. At this point, over 70% of their casts are DPS abilities. All of which come from three buttons. Since you have Paladin listed on your profile. Imagine if all you pressed for roughly four minutes (64% of a 6:29 kill time) is Atonement. Not Confiteor, your 123 combo, Fight or Flight. Just Atonement... for nearly the entire fight with barely anything else weaved in.

    Welcome to why healers are upset.
    The above guy I quoted had about 95+% of his casts dps, which is only happening if he is ignoring a majority of the healing. I'm still not seeing how pushing 3 different buttons for some kind of rotation is going to make a massive game play change for healers over just pushing one button.
    (1)

  2. #2
    Player
    WaxSw's Avatar
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    May 2019
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    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Karthunk View Post
    Need a Snickers? I know over exaggeration when I see it. Maybe playing a Sage will fill your need to click a few more dps buttons?



    The above guy I quoted had about 95+% of his casts dps, which is only happening if he is ignoring a majority of the healing. I'm still not seeing how pushing 3 different buttons for some kind of rotation is going to make a massive game play change for healers over just pushing one button.
    I'll give you some numbers so you can see how bad the situation is with E10s clear casts from SCH:

    DPS Actions:
    145 Broil 3, 43 Ruin 2, 36 Energy drain, 17 Biolysis

    Heals:
    6 Whispering dawn, 5 Consolation, 4 Fey Blessing, 4 Indomitability, 2 Fey union, 2 Fey Illumination, 1 Adlo

    Other (Sprint, Aetherflow, Recitation, Chain stratagem etc..): 42 casts

    In total we have 241 offensive actions vs 24 healing actions, 10 times more offensive actions than healing actions and considering the total casts were 307 we can see that 78% of the casts were dps actions vs 7,8% of the casts as heals
    Not only that but 99% of the GCDs were offensive actions and thats only because I wanted to count the preshield before the fight as part of the actions used there.

    That was an 85 percentile in terms of HPS, This run where heals do not even reach 8% of the total actions used is considered to be in the top 15% of the total runs in terms of HEALING PER SECOND...let that sink in.
    (13)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    Roeshel's Avatar
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    Apr 2021
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    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WaxSw View Post
    snip
    Even if all the AE stacks were used for healing instead of ED, the gap between offensive casts and healing actions would have still been big because that's the whole point of oGCD casting. In any case, you have week 1 clear log of e9s and there your broil casts were less than 40% of the total casts you've made and that was a pink parse, others couldn't broil as much. In your first uploaded clear of E12S2 Broil made up for less than 35% of your total casts. It is not like it was pressing only 1 button all of the time which is what Karthunk is trying to explain.


    Quote Originally Posted by Karthunk View Post
    I'm still not seeing how pushing 3 different buttons for some kind of rotation is going to make a massive game play change for healers over just pushing one button.
    It is not any different. It would be actually worse to have 1-2-3 combo because our visual will be looking dull and old. A simple 1-2-3 combo is the same as 1-1-1. DPS classes have their combos in the same button in PvP because it is unnecessary button bloat.

    It would be nice if healers had interactive DPS spells like Sage does.
    (2)

  4. #4
    Player
    WaxSw's Avatar
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    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Roeshel View Post
    Even if all the AE stacks were used for healing instead of ED, the gap between offensive casts and healing actions would have still been big because that's the whole point of oGCD casting. In any case, you have week 1 clear log of e9s and there your broil casts were less than 40% of the total casts you've made and that was a pink parse, others couldn't broil as much. In your first uploaded clear of E12S2 Broil made up for less than 35% of your total casts. It is not like it was pressing only 1 button all of the time which is what Karthunk is trying to explain.
    The point is how you can have such a dull rotation even when you're not chadding your cohealer by any means so you're missing the point because what he clearly said in their first message was "Sounds like you need to run harder content or you need to stop letting the other healer do all the healing." which is proven wrong by that log

    In fact taking if you take my first clears into account the conclusion you draw is very deceptive, ofc ruin 2 is more present and some gcd heals because we dont have the fight optimized and E12s in particular have a lot of downtime (downtime=you'll use ruin 2 to squeeze a bit of damage before the boss dissapear) but as the clears go on the percentage of broils in my casts go higher and higher which show bad design, a fight shoudnt get more boring and less rewarding as you get better, let alone how the point of this thread is how healers lack any meaningful rotation and having 1 nuke and 1 attack that I use only when I can't use the nuke is not even a semblance of a rotation

    (Not even gonna comment how even in 1st clears heal gcds are even less than 15% of the total gcds of the fight and that is taking into account that e12s was one of the hardest hitting fights of the expansion so you can guess that the % is even lower in the rest)
    (4)
    Last edited by WaxSw; 09-21-2021 at 09:54 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  5. #5
    Player
    Karthunk's Avatar
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    Character
    Engrace Fidem
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    Famfrit
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    Gladiator Lv 80
    They aren't going to give you better dps potential just because you have a crew of sweats that can dance around mechanic in fight X.

    You have a ton of tools as a healer it's just that your group doesn't need them anymore most of the time for encounter X. That has been the curse of healers in every prog guild, in every mmo, I have ever been a part of. Healers are critically needed for encounters until said encounter reaches farm status.
    (0)

  6. #6
    Player
    WaxSw's Avatar
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    Waxillium Larede
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    Twintania
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    Machinist Lv 100
    Quote Originally Posted by Karthunk View Post
    They aren't going to give you better dps potential just because you have a crew of sweats that can dance around mechanic in fight X.

    You have a ton of tools as a healer it's just that your group doesn't need them anymore most of the time for encounter X. That has been the curse of healers in every prog guild, in every mmo, I have ever been a part of. Healers are critically needed for encounters until said encounter reaches farm status.
    Doing a mechanic properly is not dancing around a mechanic and its expected from the party, even when shit hits the fan the hps requirements dont go that high because most of the time someone fucking up means they die and all you gotta do is rez and top, no big deal, also no one is asking for more dps potential we're asking for more dps DIVERSITY, if you can't see that I dont know what you're doing in the conversation

    I have a ton of tools as healers but using them when they're not required is not what healing is about that is just dumb and show a lack of understanding and if some of the hardest hitting fights of the game dont require that extensive use of them while not providing for a fun alternative there is a problem in the design
    (9)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  7. #7
    Player
    EaMett's Avatar
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    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Karthunk View Post
    They aren't going to give you better dps potential just because you have a crew of sweats that can dance around mechanic in fight X.

    You have a ton of tools as a healer it's just that your group doesn't need them anymore most of the time for encounter X. That has been the curse of healers in every prog guild, in every mmo, I have ever been a part of. Healers are critically needed for encounters until said encounter reaches farm status.
    You don't even use your full kit in week one progression. It's never been about balancing the kit around prog, it's about balancing the kit around entry-level skills. That's all it is.
    The complaints are about the role not having any substance to it beyond that. Optimize your healer a bit and you're done no matter how much leeway you have to improve, you're capped at a godforsakenly low skill ceiling. Getting lower by the patch. It's just poor design and alienating a key demographic: healer mains.
    (3)

  8. #8
    Player
    Karthunk's Avatar
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    Character
    Engrace Fidem
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    Famfrit
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    Gladiator Lv 80
    Quote Originally Posted by EaMett View Post
    You don't even use your full kit in week one progression. It's never been about balancing the kit around prog, it's about balancing the kit around entry-level skills. That's all it is.
    The complaints are about the role not having any substance to it beyond that. Optimize your healer a bit and you're done no matter how much leeway you have to improve, you're capped at a godforsakenly low skill ceiling. Getting lower by the patch. It's just poor design and alienating a key demographic: healer mains.
    Unfortunately the player base does not agree with your assessment of the healer skill ceiling being low.
    (0)

  9. #9
    Player
    Dogempire's Avatar
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    Dec 2015
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    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Karthunk View Post
    The above guy I quoted had about 95+% of his casts dps, which is only happening if he is ignoring a majority of the healing. I'm still not seeing how pushing 3 different buttons for some kind of rotation is going to make a massive game play change for healers over just pushing one button.
    It's more about having more to occupy your attention than it is about actually making the DPS rotation more complex, I mean if you have to wait around to do laundry or you have to mow the lawn, at least having music breaks the monotony and gives you more to focus on

    The current setup for healer dps takes very little attention to the point where it's kind of sad. Even adding an extra DoT that lasts 18 seconds would mean you have to pay much more attention in single target fights because you'd have to pay attention to 2 timers instead of 1.
    (8)

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