Quote Originally Posted by Kabooa View Post
Oof, I can't believe all of Astro's extra buttons only heal, and in fact all heal in exactly the same way with exactly the same cooldown and exactly the same targets with no other differences between them or considerations to make.
Astro's basically the sole exception with its card busywork. Outside of that, yes you pretty much have 12-15 buttons for "heal stuff" on any given healer. Their differences aren't interesting either. There's a clear priority list to follow on which ones to use first, and the gaps in raid-wide damage can be so long that it becomes a non-decision anyway. You Excog one tank buster then what do you use for the next one? Excog. Sacred Soil a raid-wide and what do you use next time? Sacred Soil.

You're acting like healer toolkits are some kind of complex swiss army knife, but when you unfold all the tools inside the knife you realize it's 20 corkscrews, some smaller and more rusted than others, and you're just sitting around hoping that someone has trouble opening a wine bottle so you can feel useful for 3 seconds before folding up the knife and putting it back in your pocket. Give the Fire 1 spamming BLM 12 different versions of Addle, some stronger than others, some on the GCD and some oGCD, and see what kind of complex gameplay loop comes out of it. It would play exactly like healers do now. They would wait for the boss to cast a raid-wide, use the strongest Addle that was off cooldown at the time, and go back to Fire 1.