



Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare GlareWhat is fun is a matter of perspective. So yes. I am saying it will still be fun. Everything sch is getting is an improvement over 5.0. So while it isnt the improvement YOU personally wanted. It's still improving. I'm really excited myself because the changes they did mention will make the gameplay flow of scholar far more smoother. We have our lossless healing back because of the additional weave space.
Is boring. To anyone with functioning brain cells. How the devs, or any players for that matter, find that gameplay loop acceptable is wild to me.
I don't know... I find it really fun and engaging when my 70% of my gameplay can be handled by a drinking bird.
Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Tetra Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Divine Benison Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Assize Glare Glare Glare Glare Glare Glare Glare Afflatus Solace... Dia... Glare Glare Glare Glare Glare Glare Glare Glare Glare Assize Glare Glare Glare Glare Tetra? Glare Glare Glare Glare Glare.
If you stopped reading that halfway through, you subconsciously think healers are boring and unwilling to admit it out of pride.
This could be a fun game to play with people who think healers are great as-is and "healers should heal." Just type out a rotation exactly as FFLogs recorded it, and start a timer. See how long it takes for them to find a healing spell in the cacophony of Glares.Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Tetra Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Divine Benison Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Assize Glare Glare Glare Glare Glare Glare Glare Afflatus Solace... Dia... Glare Glare Glare Glare Glare Glare Glare Glare Glare Assize Glare Glare Glare Glare Tetra? Glare Glare Glare Glare Glare.
If you stopped reading that halfway through, you subconsciously think healers are boring and unwilling to admit it out of pride.
Sounds like you need to run harder content or you need to stop letting the other healer do all the healing.Glare Glare Glare Glare Glare Glare Glare Glare Glare Glare Tetra Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Glare Divine Benison Glare Glare Glare Glare Glare Glare Glare Glare Dia Glare Glare Glare Glare Glare Glare Assize Glare Glare Glare Glare Glare Glare Glare Afflatus Solace... Dia... Glare Glare Glare Glare Glare Glare Glare Glare Glare Assize Glare Glare Glare Glare Tetra? Glare Glare Glare Glare Glare.
If you stopped reading that halfway through, you subconsciously think healers are boring and unwilling to admit it out of pride.




I pulled a random blue tier log just now for the sake of argument. Both healers have near identical DPS and HPS percentiles. So neither "chad'd" the other nor were they top high end raiders. These are fairly average logs from E9S. In just three minutes, 68% of the White Mage's casts were Glare while 55% of the Scholar's were Broil III. They both spent more than half the entire first three minutes of Cloud of Darkness pressing a single button.
"Well, that's just the first three minutes!"
When they clear the entire fight, both percentiles drop by only 5-ish%. The White Mage still spent 64% of their casts on a single button. And this is Savage. While it may be the first floor, it's supposed to be difficult content. What's even worse is when you add Misery and Dia into the equation. At this point, over 70% of their casts are DPS abilities. All of which come from three buttons. Since you have Paladin listed on your profile. Imagine if all you pressed for roughly four minutes (64% of a 6:29 kill time) is Atonement. Not Confiteor, your 123 combo, Fight or Flight. Just Atonement... for nearly the entire fight with barely anything else weaved in.
Welcome to why healers are upset.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




I'm hopeful that the faster cast broil will help recapture the feel of using fairy GCDs mid cast in the past. That should eliminate then feeling disruptive to the flow of your GCD at least.
If nothing else, it'll make things flow smoother than they do at the moment.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I guess whining is indeed futile. Devs have ignored us before, and probably will in the future.That is why this thread and many like it are ultimately futile. The devs put their foot down on how they want to do things going forward and their design philosophy and if you don't like it move on. This is all going to be perspectives and subjectivity at the end of the day.
I just don't want to shut up and take it. I don't want my silence to be taken as an admission that I am okay with these changes or this two year long situation already. I started posting here back in ShB. I was skeptical about the gutting of our kits back in 5.0. I thought, maybe it could have worked, granted the healing requirements were brought up.
Then the media tour happened and we did not see anything in terms of more damage. If anything it looked like healing downtime was going to be more prevalent.
I am seeing the devs make the same mistake twice. And I really, really don't like that.
Would DPS players accept that. Your class gets dumbed down to the point you get only three buttons and you weave in three other buttons.I know its just another random opinion, but I think it's fine the way they have scholar right now. I mean, sure, the dps options are boring and limited. But they are trying to make this game appeal to a wide variety of players. And maybe, some people struggle fitting dps in between healing. Many first time gamers start out as healers because their significant other tries to simplify it for them by telling them to just make sure the green bars dont go down.
Now as a big lover of SCH, I get the desire for more interesting damage options. But I wouldn't so quickly forget about the minority of players that struggle with rotations. They should have a class that feels easier to play.
Did MCH just accept the new design of their 1.2.3 class?
Did MNK just accept the dumbing down of their class? They got a rework.
Did SMN just accepr the garbled mess of their class? They had the numbers, it worked just fine right?
Why is dumbing down a class for amthe sake of accessibility only justified with healers? Why do they have to lower the skill floor and the skill ceiling? Button Bloat? You have still have passives and interesting interactions you could design between existing abilities.


Right? Plus, I love the "I like Scholar the way it is" people, who are basically saying "I don't want Scholar to get anything worthwhile or fun in this or any future expansion. We're fiiiiiine. I can't believe people want a new rotation or a flashy spell." I mean, whatever, I guess. Just toss it in the bin and adjust spell potencies every 2 years, apparently.Would DPS players accept that. Your class gets dumbed down to the point you get only three buttons and you weave in three other buttons.
Did MCH just accept the new design of their 1.2.3 class?
Did MNK just accept the dumbing down of their class? They got a rework.
Did SMN just accepr the garbled mess of their class? They had the numbers, it worked just fine right?
Why is dumbing down a class for amthe sake of accessibility only justified with healers? Why do they have to lower the skill floor and the skill ceiling? Button Bloat? You have still have passives and interesting interactions you could design between existing abilities.
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