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Thread: Broil

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  1. #1
    Player

    Join Date
    Sep 2018
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    20
    Quote Originally Posted by NobleWinter View Post
    Scholar having access to a new Sprint-Shield, Sacred Soil, and Fey Illumination and GCD Shielding seems like a ton of ways to mitigate damage. I hope all of that is useful in the new expansion and not just unnecessary busywork.
    Unless you are doing content with know people, more than half players don't move to be under the saced soil, some seems to love run away from healers and theirs aoes heal so permise me to doubt about any utilities here.
    (0)

  2. #2
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by GrimGale View Post
    I can't do it anymore. I'm done. I can't take two more years of [Broil]. Now at increased speed. I get to press [Broil] more. Faster. More times per pull, more times per encounter. Just [Broil] forever. Sometimes [Biolysis]. Do we even still have Ruin II? No, just [Broil]. Once, twice, three times. Count to twenty six. Now count to twenty four. [Broil]
    [Broil II]
    [Broil III]
    [Broilitude]
    [Broil IV the broiltening]

    How many [Broil] do I get to fit in betwen Biolysis?

    At least I can go mildly faster whenever I [Broil]
    this is why I went to FFXI, at least I'm not spamming one button as a healer and I have access to allot of spells, especially I can hit shit with my club and do a weaponskill or debuff..


    FFXIV sch is so embarrassing

    I know! make it like FFXI SCH and let it have access to black and white magics and control the weather too?

    ohh..is that to complicated for the xiv devs?
    (4)
    Last edited by Jkap_Goat; 09-19-2021 at 03:05 AM.

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    this is why I went to FFXI, at least I'm not spamming one button as a healer and I have access to allot of spells, especially I can hit shit with my club and do a weaponskill or debuff..


    FFXIV sch is so embarrassing

    I know! make it like FFXI SCH and let it have access to black and white magics and control the weather too?

    ohh..is that to complicated for the xiv devs?
    ok but consider the 5 year old children you're preventing from picking up healing because of your overly complicated ideas?

    Have you considered the idea that maybe not all healers have object permanence and aren't capable of sustaining a rotation because as soon as they look away to check their gauges, the tanks/bosses stop existing in their mind?
    (9)

    Watching forum drama be like

  4. #4
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Simple rotations make the game more fun.
    (0)

  5. #5
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jkap_Goat View Post

    ohh..is that to complicated for the xiv devs?
    Abso-fucking-lutely
    (7)

  6. #6
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    Yeah sure, occasionally pressing cooldowns once every 20 seconds to a minute is riveting. Tell me another one.

    This game is fun. When you play a DPS. Because unlike healers, some of them actually have a gameplay loop designed into them. One that doesn't involve casting one spell over and over and over and over and over and over and over and over again.

    FFXIV healer design is taking all of the richness of RPG history you could pull from and reducing it to Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Cure! Magic Missile, Magic Missile...
    What is fun is a matter of perspective. So yes. I am saying it will still be fun. Everything sch is getting is an improvement over 5.0. So while it isnt the improvement YOU personally wanted. It's still improving. I'm really excited myself because the changes they did mention will make the gameplay flow of scholar far more smoother. We have our lossless healing back because of the additional weave space.
    (2)

  7. #7
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Brandedblade View Post
    What is fun is a matter of perspective. So yes. I am saying it will still be fun. Everything sch is getting is an improvement over 5.0. So while it isnt the improvement YOU personally wanted. It's still improving. I'm really excited myself because the changes they did mention will make the gameplay flow of scholar far more smoother. We have our lossless healing back because of the additional weave space.
    So we agree, fun isn't a metric as it is "subjective". With Broil casts reduced to 1.5 it is now easier to weave. It also means you will be casting Broil even more. Optimization made even more accessible. Repetition made more prevalent.

    So we have a lower skill floor.

    And attached to it a lower skill ceiling.

    Wether that is a good or bad trade or generally good or bad design is also subjective. I guess some people couldn't care less about the lowering of the skill ceiling. Other people might take it as job design being dragged down to the lowest common denominator.

    All matter of perspective I suppose.
    (11)
    Last edited by GrimGale; 09-19-2021 at 04:27 AM.

  8. #8
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Good this can only make the game less stressful. I love broil spam broil feels impactful like I said. You cast it and then it shoots off slamming into the boss. The difficulty of the game shouldn’t be a rotation it should be the bosses.
    (0)
    Last edited by AFuzzyMu11in; 09-22-2021 at 02:46 AM. Reason: Fixing clarity

  9. #9
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nucempow View Post
    I know its just another random opinion, but I think it's fine the way they have scholar right now. I mean, sure, the dps options are boring and limited. But they are trying to make this game appeal to a wide variety of players. And maybe, some people struggle fitting dps in between healing. Many first time gamers start out as healers because their significant other tries to simplify it for them by telling them to just make sure the green bars dont go down.

    Now as a big lover of SCH, I get the desire for more interesting damage options. But I wouldn't so quickly forget about the minority of players that struggle with rotations. They should have a class that feels easier to play.
    A class that's easier to play than the brain deadness of Healers now? I.... that's not possible.
    (11)

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    So we agree, fun isn't a metric as it is "subjective". With Broil casts reduced to 1.5 it is now easier to weave. It also means you will be casting Broil even more. Optimization made even more accessible. Repetition made more prevalent.

    So we have a lower skill floor.

    And attached to it a lower skill ceiling.

    Wether that is a good or bad trade or generally good or bad design is also subjective. I guess some people couldn't care less about the lowering of the skill ceiling. Other people might take it as job design being dragged down to the lowest common denominator.

    All matter of perspective I suppose.
    That is why this thread and many like it are ultimately futile. The devs put their foot down on how they want to do things going forward and their design philosophy and if you don't like it move on. This is all going to be perspectives and subjectivity at the end of the day.
    (0)

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