Unless you are doing content with know people, more than half players don't move to be under the saced soil, some seems to love run away from healers and theirs aoes heal so permise me to doubt about any utilities here.



this is why I went to FFXI, at least I'm not spamming one button as a healer and I have access to allot of spells, especially I can hit shit with my club and do a weaponskill or debuff..I can't do it anymore. I'm done. I can't take two more years of [Broil]. Now at increased speed. I get to press [Broil] more. Faster. More times per pull, more times per encounter. Just [Broil] forever. Sometimes [Biolysis]. Do we even still have Ruin II? No, just [Broil]. Once, twice, three times. Count to twenty six. Now count to twenty four. [Broil]
[Broil II]
[Broil III]
[Broilitude]
[Broil IV the broiltening]
How many [Broil] do I get to fit in betwen Biolysis?
At least I can go mildly faster whenever I [Broil]
FFXIV sch is so embarrassing
I know! make it like FFXI SCH and let it have access to black and white magics and control the weather too?
ohh..is that to complicated for the xiv devs?
Last edited by Jkap_Goat; 09-19-2021 at 03:05 AM.


ok but consider the 5 year old children you're preventing from picking up healing because of your overly complicated ideas?this is why I went to FFXI, at least I'm not spamming one button as a healer and I have access to allot of spells, especially I can hit shit with my club and do a weaponskill or debuff..
FFXIV sch is so embarrassing
I know! make it like FFXI SCH and let it have access to black and white magics and control the weather too?
ohh..is that to complicated for the xiv devs?
Have you considered the idea that maybe not all healers have object permanence and aren't capable of sustaining a rotation because as soon as they look away to check their gauges, the tanks/bosses stop existing in their mind?
Watching forum drama be like

Simple rotations make the game more fun.


What is fun is a matter of perspective. So yes. I am saying it will still be fun. Everything sch is getting is an improvement over 5.0. So while it isnt the improvement YOU personally wanted. It's still improving. I'm really excited myself because the changes they did mention will make the gameplay flow of scholar far more smoother. We have our lossless healing back because of the additional weave space.Yeah sure, occasionally pressing cooldowns once every 20 seconds to a minute is riveting. Tell me another one.
This game is fun. When you play a DPS. Because unlike healers, some of them actually have a gameplay loop designed into them. One that doesn't involve casting one spell over and over and over and over and over and over and over and over again.
FFXIV healer design is taking all of the richness of RPG history you could pull from and reducing it to Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Cure! Magic Missile, Magic Missile...
So we agree, fun isn't a metric as it is "subjective". With Broil casts reduced to 1.5 it is now easier to weave. It also means you will be casting Broil even more. Optimization made even more accessible. Repetition made more prevalent.What is fun is a matter of perspective. So yes. I am saying it will still be fun. Everything sch is getting is an improvement over 5.0. So while it isnt the improvement YOU personally wanted. It's still improving. I'm really excited myself because the changes they did mention will make the gameplay flow of scholar far more smoother. We have our lossless healing back because of the additional weave space.
So we have a lower skill floor.
And attached to it a lower skill ceiling.
Wether that is a good or bad trade or generally good or bad design is also subjective. I guess some people couldn't care less about the lowering of the skill ceiling. Other people might take it as job design being dragged down to the lowest common denominator.
All matter of perspective I suppose.
Last edited by GrimGale; 09-19-2021 at 04:27 AM.

Good this can only make the game less stressful. I love broil spam broil feels impactful like I said. You cast it and then it shoots off slamming into the boss. The difficulty of the game shouldn’t be a rotation it should be the bosses.
Last edited by AFuzzyMu11in; 09-22-2021 at 02:46 AM. Reason: Fixing clarity
A class that's easier to play than the brain deadness of Healers now? I.... that's not possible.I know its just another random opinion, but I think it's fine the way they have scholar right now. I mean, sure, the dps options are boring and limited. But they are trying to make this game appeal to a wide variety of players. And maybe, some people struggle fitting dps in between healing. Many first time gamers start out as healers because their significant other tries to simplify it for them by telling them to just make sure the green bars dont go down.
Now as a big lover of SCH, I get the desire for more interesting damage options. But I wouldn't so quickly forget about the minority of players that struggle with rotations. They should have a class that feels easier to play.


That is why this thread and many like it are ultimately futile. The devs put their foot down on how they want to do things going forward and their design philosophy and if you don't like it move on. This is all going to be perspectives and subjectivity at the end of the day.So we agree, fun isn't a metric as it is "subjective". With Broil casts reduced to 1.5 it is now easier to weave. It also means you will be casting Broil even more. Optimization made even more accessible. Repetition made more prevalent.
So we have a lower skill floor.
And attached to it a lower skill ceiling.
Wether that is a good or bad trade or generally good or bad design is also subjective. I guess some people couldn't care less about the lowering of the skill ceiling. Other people might take it as job design being dragged down to the lowest common denominator.
All matter of perspective I suppose.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




