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  1. #18
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by IruruCece View Post
    Your idea is better than the currently existing Leaden Fist, but lets be honest, the bar is literally laying on the ground, and you have the decency to not have brought a shovel to dig under it. I do like the idea, speaking personally, because it resolves one of the problems with Monk's overall design by making the combos more meaningful. Part of this is also addressed (potentially) by the existence of Blitzes.
    Sure, I prefer honesty. To be honest, I need to set the bar on the ground, and let some other person set the standard, because my personal standards are too much for FFXIV to handle. I would set the bar too high for the poor game to even be able to reach...

    As for Blitzes, that is my hope, at least. Leaden BootShine spam needs Perfect Balance to even function, so if the Monk spends all Perfect Balance on Blitz, under the assumption that Blitz is good and always worth it to spend Perfect Balance on, there goes Leaden BootShine spam straight out of the window.

    Quote Originally Posted by IruruCece View Post
    The reason why bootshine spam is part of our burst phase is that it's way too damn strong. Your idea would have to come with a dramatic rework of potencies for our combos across the board. Rather than front loading our damage, I'd prefer having the finishers be where the money is. Ideally, we'd reward proper execution of our basic mechanics (postionals, we still have 4) with even more damage. Ideally we'd also flat out ignore everyone who whines that being asked to move a little to the left or right of a clearly marked place next to the boss is "hard", there's plenty of other jobs they can play.
    I already thought about the potency issue and made some theoretical changes to potencies across all actions, albeit that does not account for Blitzes...
    The concept exists only in a world where Monk will remain ARR Monk Mark IV(ShB Monk), so I chose to not copy-and-paste all of that deeper stuff, since I plan to re-do all of that once I know what the Blitzes are worth and how Monk will change...
    I have found it fun to re-design ARR Monk Mark IV(ShB Monk), but since HW(EW) Monk is about to be a thing...I will need to re-design my re-designs, around the all new HW Monk. ...Which is another reason why I chose to post my re-design idea for Leaden Fist, with the bar on the floor... Almost all of the current risen-bar effort that I put into it, is liable for change, except for the BackBone of the concept, so I chose to share just the skeleton, the part that is not liable for change.

    That said, I can dance to your tune... What if the Leaden Fist buffs have positional requirements, or buff the positional requirements that already exist, then? As for finishers, that will have to wait for more Blitzes information, since those should fit that bill, if their design turns out to be done well.

    Quote Originally Posted by IruruCece View Post
    Since I seriously doubt SE's ability to fix Monk, they probably are going to leave Leaden Fist more or less as is. The best move they're probably capable of, IMO, is to straight up remove it from the game.
    To be honest, I also doubt, yeh... At this point, I wonder if the bad job design is just Squeenix has given very specific orders to them...
    Aaaaaany waaaay... As for to delete Leaden Fist, that would.. be way too easy to do. Just set BootShine base potency to 370 and call it a day... That would more or less be the same ScapeGoat that they took with Greased Lightning... Just delete the problem, instead of to fix it, and make what the old thing did permanent... -_- I would hate that so much, though.

    Quote Originally Posted by IruruCece View Post
    Regardless, there is absolutely no good reason why our level 1 dps move should have the level of outsized importance it currently enjoys. Bootshine should serve as a starter, not a goal of any sort, not as a centerpiece of our damage when we're fully buffed. We're literally the only melee in the game with that problem, and it begs the question why.
    And I do agree with that BootShine should not be so important... to be literal, Leaden BootShine hits so hard that only Demolish hits harder, across a duration, and Tornado Kick hits harder once every 45 seconds... (sarcasm warning)At this point, they may as well at least switch Dragon Kick and BootShine. It is obvious that Leaden BootShine is the real Lv50 skill, so we may as well start with Dragon Kick, and then get BootShine and Leaden BootShine at Lv50.

    Quote Originally Posted by VentVanitas View Post
    I would prefer that they do away with Leaden Fist entirely and give Dragon Kick a maintained buff/debuff. Leaden Bootshine just sucks and it's not fun to play around with because it ruins any kind of potentially interesting interaction the job would have with Perfect Balance or Form Shift.

    Either that, or just make our weaponskills function differently whilst under PB so using it strictly to set up Leaden Fist spam isn't possible.
    A buff or debuff to maintain, hmn... The first thing that came to mind 5 seconds after I read that, would be if Dragon Kick is like Twin Snakes, a second damage buff to maintain as a side thing... That would be kind of a bore, though. I would prefer either a idea of interest that takes more than 5 seconds to think up, for a more of interest re-design of Dragon Kick itself, or a re-design of Leaden Fist to make at least that more of interest.
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    Last edited by Anahlise_Auhn_Giinslai; 10-01-2021 at 06:36 PM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]