Sure, I prefer honesty. To be honest, I need to set the bar on the ground, and let some other person set the standard, because my personal standards are too much for FFXIV to handle. I would set the bar too high for the poor game to even be able to reach...
As for Blitzes, that is my hope, at least. Leaden BootShine spam needs Perfect Balance to even function, so if the Monk spends all Perfect Balance on Blitz, under the assumption that Blitz is good and always worth it to spend Perfect Balance on, there goes Leaden BootShine spam straight out of the window.
I already thought about the potency issue and made some theoretical changes to potencies across all actions, albeit that does not account for Blitzes...
The concept exists only in a world where Monk will remain ARR Monk Mark IV(ShB Monk), so I chose to not copy-and-paste all of that deeper stuff, since I plan to re-do all of that once I know what the Blitzes are worth and how Monk will change...
I have found it fun to re-design ARR Monk Mark IV(ShB Monk), but since HW(EW) Monk is about to be a thing...I will need to re-design my re-designs, around the all new HW Monk. ...Which is another reason why I chose to post my re-design idea for Leaden Fist, with the bar on the floor... Almost all of the current risen-bar effort that I put into it, is liable for change, except for the BackBone of the concept, so I chose to share just the skeleton, the part that is not liable for change.
That said, I can dance to your tune... What if the Leaden Fist buffs have positional requirements, or buff the positional requirements that already exist, then? As for finishers, that will have to wait for more Blitzes information, since those should fit that bill, if their design turns out to be done well.
To be honest, I also doubt, yeh... At this point, I wonder if the bad job design is just Squeenix has given very specific orders to them...
Aaaaaany waaaay... As for to delete Leaden Fist, that would.. be way too easy to do. Just set BootShine base potency to 370 and call it a day... That would more or less be the same ScapeGoat that they took with Greased Lightning... Just delete the problem, instead of to fix it, and make what the old thing did permanent... -_- I would hate that so much, though.
And I do agree with that BootShine should not be so important... to be literal, Leaden BootShine hits so hard that only Demolish hits harder, across a duration, and Tornado Kick hits harder once every 45 seconds... (sarcasm warning)At this point, they may as well at least switch Dragon Kick and BootShine. It is obvious that Leaden BootShine is the real Lv50 skill, so we may as well start with Dragon Kick, and then get BootShine and Leaden BootShine at Lv50.
A buff or debuff to maintain, hmn... The first thing that came to mind 5 seconds after I read that, would be if Dragon Kick is like Twin Snakes, a second damage buff to maintain as a side thing... That would be kind of a bore, though. I would prefer either a idea of interest that takes more than 5 seconds to think up, for a more of interest re-design of Dragon Kick itself, or a re-design of Leaden Fist to make at least that more of interest.