Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
What do the rest of you think about this? Any thoughts, suggestions about buffs, or alternate suggestions to fix the issue?
Your idea is better than the currently existing Leaden Fist, but lets be honest, the bar is literally laying on the ground, and you have the decency to not have brought a shovel to dig under it. I do like the idea, speaking personally, because it resolves one of the problems with Monk's overall design by making the combos more meaningful. Part of this is also addressed (potentially) by the existence of Blitzes.

The reason why bootshine spam is part of our burst phase is that it's way too damn strong. Your idea would have to come with a dramatic rework of potencies for our combos across the board. Rather than front loading our damage, I'd prefer having the finishers be where the money is. Ideally, we'd reward proper execution of our basic mechanics (postionals, we still have 4) with even more damage. Ideally we'd also flat out ignore everyone who whines that being asked to move a little to the left or right of a clearly marked place next to the boss is "hard", there's plenty of other jobs they can play.

Since I seriously doubt SE's ability to fix Monk, they probably are going to leave Leaden Fist more or less as is. The best move they're probably capable of, IMO, is to straight up remove it from the game. Regardless, there is absolutely no good reason why our level 1 dps move should have the level of outsized importance it currently enjoys. Bootshine should serve as a starter, not a goal of any sort, not as a centerpiece of our damage when we're fully buffed. We're literally the only melee in the game with that problem, and it begs the question why.