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  1. #14
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by VirusOnline View Post
    I didn't say MNK should be a NIN.
    Also MNK being positional heavy is a crap identity. A class should be able to be identified by style, and theme as well.
    It´s your opinion, not the one of a lot of players who actually enjoy the fast positional heavy gameplay. It´s a unique game-design and far away from being crap even objectively seen. There is no other game out there with a class like MNK.


    Quote Originally Posted by VirusOnline View Post
    MNK needs to identify as a MNK in its design as a whole. I.E.
    DRG ? We might think dragons. Estinien. That burst phase. Eye of Dragon. Jumps autolock. Floor tank.
    SAM ? Katana. Midare Setsugekka. Tsubame-gaeshi. Powerful strikes. Selfish, but makes up for it.
    NIN ? Trick attack. Ten Chi Jin. Ninjitsu. Ninja run. Movement passive trait.
    MNK ? "Oh that one job where you gotta get positionals on like every ability" and uh fists. *clap*

    MNK has some good things going for it in EW though. The new abilities are flashy and make sense to its theme and design and MNK needs more of that.

    EDIT: Reaper has more of an identity than MNK from what I can see in the trailer.
    Your claims are just about animations, not about a gameplay identity.

    - Katana? Sword? Staff? Bow? Axe? Book? Which weapon do you want?
    - Midare? Melee combo? Apex-Arrow? Any finisher button when you´ve collected some signs or your gauge got filled on any class?
    - Eye of the dragon? Dancepartner? Päan? Heart of stone? Any other buffs, which either effect one groupmember or the whole raid?
    - Jumps? Chakra? Elixier-field? Off GCD´s at its best?
    - Trick attack? Pretty much the same like a whole raidbuff, but placed as debuff on the enemy. We had more in the past, but SE was like "uuuuuh let´s rework and homogenise some classes". You could put it even together with feint or so. Boss debuffs...

    Pretty much all classes have only visual identities and not gameplay-wise. Being a positional heavy class IS an identity. Playing around Mudra is an identity too. AST had more identity with his old cards and shield / curestance. But hey cards got nerfed and 6.0 destroys the last variation on it. Even SMN / SCH should have a real identity with the pet system, but it´s so worthless designed... imagine Selene and Eos would be still different and they would´ve added more on top of it and you´re forced to switch them. That would be an identity. But no, they´re there to be there and it gets even worse with 6.0 SMN and the rotation into Midare ähhh burst-primae button.

    EDIT: Btw if we´re actually talking seriously about visual identities. Why the hell does ppl run with a white dress as SAM in a fight? Or half-naked as Tank? Or?! They seem to care a lot about uwu owo glam glam or being able to j... on the character instead of real class identities even in that way.
    (5)
    Last edited by ssunny2008; 09-30-2021 at 05:51 PM.