It´s your opinion, not the one of a lot of players who actually enjoy the fast positional heavy gameplay. It´s a unique game-design and far away from being crap even objectively seen. There is no other game out there with a class like MNK.
Your claims are just about animations, not about a gameplay identity.
- Katana? Sword? Staff? Bow? Axe? Book? Which weapon do you want?
- Midare? Melee combo? Apex-Arrow? Any finisher button when you´ve collected some signs or your gauge got filled on any class?
- Eye of the dragon? Dancepartner? Päan? Heart of stone? Any other buffs, which either effect one groupmember or the whole raid?
- Jumps? Chakra? Elixier-field? Off GCD´s at its best?
- Trick attack? Pretty much the same like a whole raidbuff, but placed as debuff on the enemy. We had more in the past, but SE was like "uuuuuh let´s rework and homogenise some classes". You could put it even together with feint or so. Boss debuffs...
Pretty much all classes have only visual identities and not gameplay-wise. Being a positional heavy class IS an identity. Playing around Mudra is an identity too. AST had more identity with his old cards and shield / curestance. But hey cards got nerfed and 6.0 destroys the last variation on it. Even SMN / SCH should have a real identity with the pet system, but it´s so worthless designed... imagine Selene and Eos would be still different and they would´ve added more on top of it and you´re forced to switch them. That would be an identity. But no, they´re there to be there and it gets even worse with 6.0 SMN and the rotation into Midare ähhh burst-primae button.
EDIT: Btw if we´re actually talking seriously about visual identities. Why the hell does ppl run with a white dress as SAM in a fight? Or half-naked as Tank? Or?! They seem to care a lot about uwu owo glam glam or being able to j... on the character instead of real class identities even in that way.



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