Quote Originally Posted by VirusOnline View Post
MNK needs to identify as MNK in the same way we play a NIN and know why it's a NIN.
Don´t know what you´re talking about. The stealth actions which never get used? Or that you stay 95% of the fight behind the boss?
Only Mudra is specific. Ninjutsus is what you expect from a NIN of course as much as i would expect really fast and movement based gameplay from a MNK. I haven´t seen any MMA fighter or similar pugilists which are like "Sry bro, we don´t move today. Let´s clap in our hands instead.".

If you´ve only one positional heavy class, where the whole rotation and even escape skills are based around that, then of course it´s an identity. Both classes are even the only ones with some kind of identity imo. DRG and SAM are completely standard just with animations. Caster differences are "cast - dot - melee combo". And we don´t even need to talk about tank or healer identities.

Quote Originally Posted by Sqwall View Post
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Just because some aspects are the same thx to the ff lore, doesn´t mean that the games aren´t different. They´re, because games evolve, no matter if it´s for the better or worse.

Imo i can´t even understand, when you like it so much and spread claims like "dark souls" with it, why do you want to get ride of so many "punishing / too hard" mechanics? Why do you want to have more QoL features?

Sounds more like it was your first MMO with that taste of nostalgia. Unexperience is a huge factor in the gameplay-experience, especially when the game isn´t telling you everything. If you would´ve played FF14 first, you would probably be link "Oh soooo cool, MNK yeah, wow that movement!".