Quote Originally Posted by Sqwall View Post
Never thought of it from that angle. That's a great comparison and one that I don't have to think about. Xenoblade/2 I never thought for a second about positionals because the game didn't put obstacles in your way to fulfill the gameplay. It was almost invisible to complete positionals in Xenoblade because like you said that game was built around that aspect of battle. FFXIV in a lot of ways is the reverse of Xenoblade. The Boss moves you have to reposition to avoid damage. Makes me think about Blitz and how it will be incorporated into MNK's overall design at 90....ugh...media tour needs to come NOW!

And not even just about the obstacles, but the server tick timing plays a huge role in making XIV's combat slug a bit. They made something great to counteract that and it's the oGCD gameplay, because it keeps your fingers busy (in most jobs) so in practice that gives flow to the action and kind of cover the slowness up. That's exactly why pre level 30 gameplay feel so boring for most melee jobs.

October the 13th is the embargo lilft, right? I bet all the videos from the youtubers will be ready and just ready to premiere that day, so we'll get a lot of footage to go through at once.