Let's do an actual informed deep-dive into when you need to position for Monk, because your persecution complex surrounding positionals really needs to be torn down.
Rear: Bootshine, True Strike, Demolish.
Flank: Snap Punch, Twin Snakes, Dragon Kick.
Where is a DPS's general position in a high-stakes battle 85% of the time? The rear. So for half of your skills, you don't even need to position outside your normal location in a fight. The other three are flank positions, so you move a whopping five steps to the side of the enemy. You really think that this makes you more impressive than another DPS? It doesn't. You are an increased risk of DPS loss due to death and/or misaligning your positional on top of being one of the weakest DPS in the game.
Nothing is more casual than not understanding the intricacies of your own class and being able to identify either inconsistencies in technical gameplay and/or the reason why it isn't viable in the current climate of the game.
All classes in Final Fantasy XIV have been based on the historical jobs in the series. Monk has NEVER had any business being about positions. It's always been fast, multi-hit DPS with some self-sustaining heals and status-boosting peripheral skills. Final Fantasy XIV's Light Party - Full Party/Alliance dynamic relies on a tank that takes hate and positions enemy cleave/damage and mitigates damage, a healer who nullifies and/or recovers damage dealt to a party with some notable buffs/debuffs and DPS with different flavors, DoTs, and party synergy.
Positionals are garbage. Your complex and delusions about being "good" at the game (when all you really do is the same as any other DPS, 123, move, burst, 123, move, burst - you know, because you aren't the only class that has to position in a fight) are grossly negligent of the real problems plaguing the class and you offer ZERO valuable input insofar as improving it.
Tell me, how many times have people been impressed with you in a battle as opposed to a clinch healer or a fast-reacting tank? My guess is none. NIN, SAM, and DRG are a million times better than MNK and guess what? It's not because of its positionals. It's because their classes are designed to succeed in spite of their position on the battlefield.